Releases: ChefZander/skyblock_zero
Releases · ChefZander/skyblock_zero
27
What's Changed
- Fix div by 0 and implement simple player gravity physics by @The4codeblocks in #73
- Add dynamic respawn threshold by @The4codeblocks in #79
- Fix issue 80 by @TheEt1234 in #81
- Fix meteorite attraction being screwed up by @TheEt1234 in #84
- Trees by @TheEt1234 in #85
Full Changelog: 26...27
26
What's Changed
- Fix attractor/repulsor inventory/wield images by @The4codeblocks in #70
- Fix up pipeworks support for the antimatter generator, and do #76 by @TheEt1234 in #77
New Contributors
- @The4codeblocks made their first contribution in #70
Full Changelog: 25...26
25
What's Changed
- Fix another reactor crash bug (sorry :/) by @TheEt1234 in #72
Full Changelog: 24...25
24
23
22
What's Changed
- Logic item transport by @TheEt1234 in #66
- re texture some stuff by @TheEt1234 in #68
Full Changelog: 21...22
21
What's Changed
- Adds like a lot (many things copied from digistuff, should be licensed propertly) by @TheEt1234 in #63
- Fixes meteorite spawning bugs, plus the infamous meteorite stopping bug by @theidealist101 in #64
Full Changelog: 20...21
20
What's Changed
- Re-Structure quests and add the explody group to more nodes by @TheEt1234 in #57
- Fix logic and add object detector by @TheEt1234 in #58
- Signs by @TheEt1234 in #59
- STAIRS (and cnc machine) by @TheEt1234 in #60
- Add "see" command to lua builder and fix 2 bugs by @TheEt1234 in #61
- Remove coverage by @TheEt1234 in #62
Full Changelog: 19...20
19
What's Changed
- Luacontroller fixes - fix extremely weird crash by @TheEt1234 in #56
Full Changelog: 18...19
Release 18
What's Changed
- the pr fixing my previous pr by @birdlover32767 in #54
- LOGIC by @TheEt1234 in #52
- Remove submodules - too inconvenient/confusing by @TheEt1234 in #55
Full Changelog: 17...18