This C# project aims to provide a light, event-driven, ease for use and high performance TCP sockets server/client architecture.
Please visit the sources under Chesham.Sockets.Test
for complete examples.
// Create a server
var server = new SocketServer();
// For booking connections
var connections = new List<SocketConnection>();
// Subscribe events
server.OnEvent += (_, e_) =>
{
if (e_ is OnSocketAccepted)
{
// Accepting sockets
var e = e_ as OnSocketAccepted;
var connection = e.connection;
connection.OnEvent += (_, e_) =>
{
if (e_ is OnSocketReceived)
{
// Receiving data from the accepted socket
}
}
// Book connection
connections.Add(connection);
// Set isAccept property to true for accepting the socket
e.isAccept = true;
}
// Other events goes here
};
// Start listening and accepting sockets
server.Listen(endPoint);
// Send data to specific connection
await connections.ElementAtOrDefault(0)?.SendAsync(payloadBytes);
// Create a client(connection)
var socketConnection = new SocketConnection();
// Subscribe events
socketConnection.OnEvent += (_, e) =>
{
if (e is OnSocketReceived)
{
// Receive data from event
}
}
// Connect to remote socket asynchronously
await socketConnection.ConnectAsync(endPoint);
// Send data to remote asynchronously
await socketConnection.SendAsync(payloadBytes);