S3O Blender Tools 0.2.1 - Now with AO Baking!
S3O models are represented in Blender using a "S3O Root" object that sorts properties such as height, collision radius, texture paths
Emit/Aim/Flare Points are represented by a "S3O Aim Point" object
The placeholder empties that visually display the properties of the above can be directly edited and changes will be redirected to the properties in their parent objects.
You must have a S3O Root in the scene to be able to export the model.
Note: All rotations and scaling are be baked into the mesh data on export!!
S3O Root objects are rotated such that the local axes match with the S3O model axes. You can technically apply transform rotations to it, but I don't recommend it.
Baked Ambient Occlusion data is properly extracted and is imported into a Color Attribute called "ambient_occlusion", allowing direct editing of the AO data via the Vertex Paint tools. (Technically, only the red channel is read on model export)
"Add Mesh as Child" button that adds a Mesh as a child of the active object
"S3Oify Object Hierarchy" button that prepares an existing model for export / use with this Addon
New: Full Ambient Occlusion baking toolset, check tooltips for info. Should have all the AO-related functionality that OBJ2S3O did... save for batch baking.
v0.2.1 Changes: AO baking plates are centered under the model. Errors on model import/export.
Full Changelog: v0.1.1...v0.2.1