Skip to content

Commit

Permalink
update
Browse files Browse the repository at this point in the history
  • Loading branch information
ChrisLv-CN committed Oct 18, 2021
1 parent dcb8678 commit dd58e8e
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 2 deletions.
2 changes: 1 addition & 1 deletion DynamicPatcher/Projects/Extension
2 changes: 1 addition & 1 deletion DynamicPatcher/Projects/YRpp
Submodule YRpp updated 2 files
+40 −7 TechnoClass.cs
+16 −0 TechnoTypeClass.cs
3 changes: 3 additions & 0 deletions DynamicPatcher/WWSB专属食用说明书.ini
Original file line number Diff line number Diff line change
Expand Up @@ -248,12 +248,15 @@ AttachWeapon.RadialFire=no ;按照Burst伞形发射,仅影响ROT类型
AttachWeapon.SimulateBurst=no ;模拟原版的Burst有延迟的发射每一个武器
AttachWeapon.SimulateBurstDelay=7 ;模拟原版的Burst时每次发射的间隔
AttachWeapon.SimulateBurstMode=0 ;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst
AttachWeapon.WeaponX=RedEye2,RadBeamWeapon,ElectricBolt ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary

[TechnoTypeArt]
AttachPrimaryFLH=0,0,0
EliteAttachPrimaryFLH=0,0,0
AttachSecondaryFLH=0,0,0
EliteAttachSecondaryFLH=0,0,0
AttachWeaponXFLH=0,0,0 ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary
EliteAttachWeaponXFLH=0,0,0 ;适用于WeaponX的附加武器设置,X=1\2\3\4,不会覆盖Primary和Secondary


; 翻转导弹类型抛射体初始发射方向,不翻转Z方向
Expand Down

0 comments on commit dd58e8e

Please sign in to comment.