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TODO List
ChthonVII edited this page Jul 26, 2021
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Features or improvements I hope to include, or I'm at least semi-seriously considering:
- Fix bugs noted in static code analysis pull requests on official repo (ongoing)
- capturable pumps from ppm (https://ppmforums.com/topic-54132/how-to-make-the-oil-pump-capturable/?sid=25a1642337a77fda5fa338c226647e1e)
- several fixes from ppm (https://ppmforums.com/topic-54623/some-small-td-ai-improvements/?sid=25a1642337a77fda5fa338c226647e1e) (partially done)
- better skirmish AI
- G pip for guard mod
- idle harvy restart
- boats prefer open water
- capturable churchs
- change soviet RA tanya unit to something russian
- skim workshop for mods with ideas worth borrowing
- skim more QOL mod for ideas worth borrowing
- skim official github repo issues and pull requests for issues in need of attention (ongoing)
- skim vanilla-conquer commits for vanilla bugfixes (ongoing)
Done:
- Revise license to include attribution provisions
- Revise readme
- center view on selected hotkey -- actually an undocumented official feature; pressing the group key a second time centers view (instead of unselecting as it did in the original games).
- sane tiberium growth
- aircraft trim flightpath
- visceroids from infantry deaths in tiberium
- Unit vetrancy
- incorporate pixel perfect zoom
- incorporate silver team color for dino missions
- fix unit.cpp Exit_Repair RA (units are sometimes sitting on the pad twitching instead of pulling out)
- TD multiplayer untis in campaign
- fix wall building for LAN multiplayer
- find and fix anything else that's broken in LAN multiplayer
- fix greece range bonus (wasn't broken?!)
- investigate if 8-players and/or bigger maps is feasible for TD
- mine layer attack-move ("diarrhea mode")