Fork of Paper aimed at improving server performance at high playercounts.
Tuinity uses the same paperclip jar system that Paper uses.
You can download the latest build of Tuinity by going here.
You can also build it yourself
In order to use Tuinity as a dependency you must build it yourself. Each time you want to update your dependency you must re-build tuinity.
Tuinity-API maven dependency:
<dependency>
<groupId>com.tuinity</groupId>
<artifactId>tuinity-api</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
Tuinity-Server maven dependency:
<dependency>
<groupId>com.tuinity</groupId>
<artifactId>tuinity</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
There is no repository required since the artifacts should be locally installed via building tuinity.
Requirements:
- You need
git
installed, with a configured user name and email. On windows you need to run from git bash. - You need
maven
installed - You need
jdk
8+ installed to compile (andjre
8+ to run) - Anything else that
paper
requires to build
If all you want is a paperclip server jar, just run ./tuinity jar
Otherwise, to setup the Tuinity-API
and Tuinity-Server
repo, just run the following command
in your project root ./tuinity patch
additionally, after you run ./tuinity patch
you can run ./tuinity build
to build the
respective api and server jars.
./tuinity patch
should initialize the repo such that you can now start modifying and creating
patches. The folder Tuinity-API
is the api repo and the Tuinity-Server
folder
is the server repo and will contain the source files you will modify.
Patches are effectively just commits in either Tuinity-API
or Tuinity-Server
.
To create one, just add a commit to either repo and run ./tuinity rb
, and a
patch will be placed in the patches folder. Modifying commits will also modify its
corresponding patch file.
The PATCHES-LICENSE file describes the license for api & server patches,
found in ./patches
and its subdirectories except when noted otherwise.
Everything else is licensed under the MIT license, except when note otherwise. See https://github.com/starlis/empirecraft and https://github.com/electronicboy/byof for the license of material used/modified by this project.
The fork is based off of aikar's EMC framework found here