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removes simplemob shadekins (#6713)
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silicons committed Sep 1, 2024
1 parent f4c95bb commit 0da8419
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Showing 9 changed files with 2 additions and 1,038 deletions.
4 changes: 0 additions & 4 deletions citadel.dme
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Expand Up @@ -3933,10 +3933,6 @@
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\demon_subtypes.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\~defines.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\morph\morph.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_objects.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_procs.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\shadekin.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\types.dm"
#include "code\modules\mob\living\voice\voice.dm"
#include "code\modules\mob\new_player\join_menu.dm"
#include "code\modules\mob\new_player\login.dm"
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3 changes: 0 additions & 3 deletions code/game/rendering/screen.dm
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Expand Up @@ -422,9 +422,6 @@
var/darkness = round(1 - T.get_lumcount(),0.1)
to_chat(usr,"<span class='notice'><b>Darkness:</b> [darkness]</span>")
if("energy")
var/mob/living/simple_mob/shadekin/SK = usr
if(istype(SK))
to_chat(usr,"<span class='notice'><b>Energy:</b> [SK.energy] ([SK.dark_gains])</span>")
var/mob/living/carbon/human/H = usr
if(istype(H) && istype(H.species, /datum/species/shadekin))
to_chat(usr,"<span class='notice'><b>Energy:</b> [H.shadekin_get_energy(H)]</span>")
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16 changes: 0 additions & 16 deletions code/modules/maps/_shim/away_spawner.dm
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Expand Up @@ -92,22 +92,6 @@ For now this is still usable but bad.
depleted = TRUE
return

//Shadekin spawner. Could have them show up on any mission, so it's here.
//Make sure to put them away from others, so they don't get demolished by rude mobs.
/obj/tether_away_spawner/shadekin
name = "Shadekin Spawner"
icon = 'icons/mob/vore_shadekin.dmi'
icon_state = "spawner"

faction = "shadekin"
prob_spawn = 1
prob_fall = 1
//guard = 10 //Don't wander too far, to stay alive.
mobs_to_pick_from = list(
/mob/living/simple_mob/shadekin
)


// Underdark mob spawners
/obj/tether_away_spawner/underdark_drone_swarm
name = "Underdark Drone Swarm Spawner"
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