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Baywalls Color-Correction Pass (#5688)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This is a Code/Spriting PR. Some Map changes may follow in the future to address remaining issues, The goal of the PR is to refine and consolidate color design choices of the new Baywalls. I've done what I can not to stray too far from theme where it's been voted on, though changes have been made to most departments. Rather, the aim is to execute the presentation more consistently. Several colors previously at 100% saturation have been toned down, most department's palettes (except for Civ and Sci) have had tweaks and corrections made in some way. Atmospheric's chaotic color scheme in particular has been overhauled into a single proprietary department color. Some new color defines have been added to avoid altering sprites which previously shared colors with certain departments. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Much as Baywalls already look quite good, their current implementation has extremely clashing and oversaturated colors which look completely out of place as well as many inconsistencies. These changes have been designed to retain the core principles behind those color choices while addressing their issues. Seen as this PR is all about color, below is a(n outdated) visual summary of changes: ![PR_Hallway](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4233e6de-59a4-4f59-b41a-05d123d269c2) ![PR_Command](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/f1dd07dd-658c-471e-b6ad-5ac2fbd3a58b) ![PR_Exploration](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/e4eed610-9849-4f5e-a3c2-cd0f018c7258) ![PR_Cargo](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ec692e5d-a17f-4768-b528-58c1df98d02d) ![PR_Atmos](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/6cee5d05-7d73-44c7-8d68-36ee620c86c4) ![PR_Engineering](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/c98b2b2b-0a16-4894-82ce-a488073485a5) ![PR_Medical](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ee487297-2547-4438-9cfd-691c2ad9cca4) ![PR_Security](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/4c7e6369-c462-4157-96d7-a762e6e6400a) <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Defined three new colors: COLOR_SECURITY_RED, COLOR_ATMOSPHERICS_CYAN and COLOR_CARGO_BROWN; add: Added "Maroon" mapping paint (Old Security color); tweak: Altered COLOR_EXPLO_VIOLET, COLOR_SUN, COLOR_BABY_BLUE and COLOR_WALL_GUNMETAL; tweak: Added stripes to Engineering airlocks; tweak: Recolored stripes on Medical airlocks; fix: Wall and door stripe sprites now match Airlock sprites in color. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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