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runtime maploading 2/3: multiz update (#6145)
3/3 is world structs and the fun that comes with that this pr has: - transitions - new multiz system - lookup optimizations - misc updates --------- Co-authored-by: silicons <[email protected]>
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code/controllers/subsystem/mapping/level_helpers/virtualization.dm
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//* This file is explicitly licensed under the MIT license. *// | ||
//* Copyright (c) 2023 Citadel Station developers. *// | ||
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||
/** | ||
* GAME PROC: is_level_virtualized(z) | ||
* Checks if we should use GetVirtualCoords or similar for things like GPSes, radios | ||
* | ||
* Returns TRUE if: | ||
* z is in a world_struct | ||
*/ | ||
/datum/controller/subsystem/mapping/proc/is_level_virtualized(z) | ||
// todo: world structs | ||
return FALSE | ||
// return !isnull(struct_by_z[z]) |
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