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pAI cleanup + shell changes #5665
Merged
silicons
merged 19 commits into
Citadel-Station-13:master
from
timothyteakettle:pAI-cleanup
Jul 5, 2023
Merged
pAI cleanup + shell changes #5665
silicons
merged 19 commits into
Citadel-Station-13:master
from
timothyteakettle:pAI-cleanup
Jul 5, 2023
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About The Pull Request
part 1 changes mostly just tidying files up:
general file cleanup
remove HUD and records software modules
weak space movement (an ion burst every 3 seconds)
pAIs have 50 health which regenerates over time and when it goes to 0 they just fizzle out for a bit (minimum 6 seconds, hurting them more can extend this depending on the sustained damage)
(regen is 1 brute 1 fire per second, doubled if they are "dead")
movement speed reduced from 5 tiles to 4 tiles per second
cooldown between folding in/out 10 seconds -> 2 seconds
Why It's Good For The Game
this is a section of code that is in need of updating and hasn't been properly combed over in a long time
content additions for pAIs will come after this PR (software module overhaul)
Changelog
🆑
tweak: pAI movement speed reduced to 4 tiles per second from 5
tweak: pAI cooldown between folding in/out reduced from 10 seconds to 2 seconds
del: removed HUDs and departmental records pAI software modules
del: you can no longer card a pAI by using harm intent while unarmed
add: pAIs now regenerate health over time and fizzle out for a few seconds when damaged to a certain threshold
add: pAIs now get a weak one tile "ion burst" every 3 seconds for moving in space so they can change the direction they're drifting in
code: tidied up pAI files
fix: access changes should now work by using an ID on a pAI
/:cl: