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Kills off Baymiss and RNG misses making you look like a doofus at random similar to how ANY other bay derivative has done. #6667
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testmerge it tho |
Gaming |
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A percent chance to miss shots and throws even if you click on the guy or lead your shots are just not good gameplay.
I have missed at near point blank ranges already.
About The Pull Request
Removes baymiss. This should have been done a long time ago to be honest. Shit "mechanic". I think removal was attempted in one of the gun refactors but theres still residue in human_defense etc. that still makes me miss with an AEG at point blank range while two handing.
I think I hit every single instance of baymiss. Evasion stat for mobs should (TM) still work. Removal is very similar to baycode baymiss removal. I think Chomp did a similar thing a year ago.
Let me get this straight: Its 20% at 6 tiles distance. 15% at 5. So basically even if you as the player have god aim and god clicks you still are bound to miss relatively often no matter the gun you use, no matter the character. Amazing.
Why It's Good For The Game
Actually having people being good at clicking matter. Actually having an actual ammo count instead of having 50 rounds P90 mag out of which 7.5 rounds are bound to miss.
Changelog
🆑
del: Baymiss wont be missed.
/:cl: