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Euthenia map stuff #6765

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9 changes: 4 additions & 5 deletions code/game/machinery/atm_ret_field.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,7 @@
density = FALSE
power_channel = ENVIRON //so they shut off last
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 2500
active_power_usage = 1000
var/ispowered = TRUE
var/isactive = FALSE
var/wasactive = FALSE //controls automatic reboot after power-loss
Expand All @@ -27,17 +26,17 @@

/obj/machinery/atmospheric_field_generator/impassable
desc = "An older model of ARF-G that generates an impassable retention field. Works just as well as the modern variety, but is slightly more energy-efficient.<br><br>Note: prolonged immersion in active atmospheric retention fields may have negative long-term health consequences."
active_power_usage = 2000
active_power_usage = 800
field_type = /obj/structure/atmospheric_retention_field/impassable

/obj/machinery/atmospheric_field_generator/perma
name = "static atmospheric retention field generator"
desc = "A floor-mounted piece of equipment that generates an atmosphere-retaining energy field when powered and activated. This model is designed to always be active, though the field will still drop from loss of power or electromagnetic interference.<br><br>Note: prolonged immersion in active atmospheric retention fields may have negative long-term health consequences."
alwaysactive = TRUE
active_power_usage = 2000
active_power_usage = 800

/obj/machinery/atmospheric_field_generator/perma/impassable
active_power_usage = 1500
active_power_usage = 800
field_type = /obj/structure/atmospheric_retention_field/impassable

/obj/machinery/atmospheric_field_generator/attackby(obj/item/W as obj, mob/user as mob)
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