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Feature/retry counter #14
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Feature/simon game
We'll want to squash these ... only the last commit matters. |
We could just use you can then also rename the var if preferred |
Yeah I tried that initially, but it ended up creating a contingency that led to a slight logic change. Basically, the way it handles marking the first interaction as a retry, or not. |
This feature counts how many times the particular game has been tried. This helps with analysis, and within the code helps in making decisions about what to do if a player appears to be "stuck"