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This used to work in experimental of 26-03 this year but since last update (26-06) it doesn't.
The Debug message correctly shows the NPC's name as <u_name>
the var_list.ouput seems to have the right variable:
|;npctalk_var_HA_EUGENE_LEFT_CHAIR;(4452,3775,10);
the relevant code is in data/mods/HardcoreApocalypse/
_NPCS/eocs/ha_npc_ai_eocs.json
_NPCS/HA_NPC_DEFINITIONS.json
Steps to reproduce
place the folder HardcoreApocalypse in mods
run the save-game
every 5 minutes the eoc "HA_EOC_CYRUS_CELLAR_NPC_MOVEMENT" from "_NPCS/eocs/ha_npc_ai_eocs.json" is run and can randomly cause a guardpos update for all the present npcs
so, waiting for an hour should update it a few times for each npcs..
as is seen nobody is moving.. but the other behavorial events [like chitchat] does work.
All the code is running normally as can be seen by the debug-tracing..
Only the u_set_guard_pos is not having any effect.
////
Other method would be to quickly recreate the situation in the bug-description
by creating a npc with the class trait 'return to start-pos'
and then run a npc_eoc as above ^^
Describe the bug
This used to work in experimental of 26-03 this year but since last update (26-06) it doesn't.
The Debug message correctly shows the NPC's name as <u_name>
the var_list.ouput seems to have the right variable:
|;npctalk_var_HA_EUGENE_LEFT_CHAIR;(4452,3775,10);
The variable is installed in the mapgen with
If I trace it with a debug eoc it shows correctly as a global var:
(same as in var_list;output (4452,3775,10) )
the npc class has the trait { "trait": "RETURN_TO_START_POS" },
so, somewhere last 3 months something broke in this process.. To be clear, the message is displayed so the surrounding code runs normally still.
Attach save file
this is my mod it uses
HardcoreApocalypse.zip
this is the save-file
Pleasantville.zip
the relevant code is in data/mods/HardcoreApocalypse/
Steps to reproduce
place the folder HardcoreApocalypse in mods
run the save-game
every 5 minutes the eoc "HA_EOC_CYRUS_CELLAR_NPC_MOVEMENT" from "_NPCS/eocs/ha_npc_ai_eocs.json" is run and can randomly cause a guardpos update for all the present npcs
so, waiting for an hour should update it a few times for each npcs..
as is seen nobody is moving.. but the other behavorial events [like chitchat] does work.
All the code is running normally as can be seen by the debug-tracing..
Only the u_set_guard_pos is not having any effect.
////
Other method would be to quickly recreate the situation in the bug-description
by creating a npc with the class trait 'return to start-pos'
and then run a npc_eoc as above ^^
Expected behavior
Expected / hoped was it would keep on working
Screenshots
No response
Versions and configuration
win 7
06460ed (tiles)
Additional context
No response
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