Maintenance release.
Generic changes
- Increased width of trigger selection window
- Fixed a bug where overlay and possibly other objects that overlapped multiple cells were sometimes drawn incorrectly due to z-fighting
- Fixed crash when an object's
AlphaImage
was an empty SHP - WAE now logs more information about loaded MIX files to help debug mod config issues
Tiberian Sun specific changes
- (TS) Waypoint 100 (
WAYPT_SPECIAL
) is no longer offered for placement - (TS) Fixed draw offsets of veins, veinhole monsters and railroads being off by 1 pixel (Credits: ZivDero)
Red Alert 2 / Yuri's Revenge specific changes
- The steep slope facing "away from the camera" now has proper Marble Madness / Framework Mode graphics (Credits: Bittah Commander)
- Low bridge pieces now have proper graphics in the editor, making it easier to visually detect errors in bridges (Credits: Bittah Commander)
- This also means that low bridges no longer have pink text in them, and it is now also possible to pre-place damaged low bridges in WAE
- Fixed incorrect draw offsets of tiberium (ore), walls, veins, crates, veinhole monsters and railroads (Credits: ZivDero)
- Fixed invalid parameter configuration of the "Blackout Radar Trigger" trigger action, which rendered it unusable in WAE