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v1.4.1

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@Rampastring Rampastring released this 05 Feb 18:30

Maintenance release.

Generic changes

  • Increased width of trigger selection window
  • Fixed a bug where overlay and possibly other objects that overlapped multiple cells were sometimes drawn incorrectly due to z-fighting
  • Fixed crash when an object's AlphaImage was an empty SHP
  • WAE now logs more information about loaded MIX files to help debug mod config issues

Tiberian Sun specific changes

  • (TS) Waypoint 100 (WAYPT_SPECIAL) is no longer offered for placement
  • (TS) Fixed draw offsets of veins, veinhole monsters and railroads being off by 1 pixel (Credits: ZivDero)

Red Alert 2 / Yuri's Revenge specific changes

  • The steep slope facing "away from the camera" now has proper Marble Madness / Framework Mode graphics (Credits: Bittah Commander)
  • Low bridge pieces now have proper graphics in the editor, making it easier to visually detect errors in bridges (Credits: Bittah Commander)
    • This also means that low bridges no longer have pink text in them, and it is now also possible to pre-place damaged low bridges in WAE
  • Fixed incorrect draw offsets of tiberium (ore), walls, veins, crates, veinhole monsters and railroads (Credits: ZivDero)
  • Fixed invalid parameter configuration of the "Blackout Radar Trigger" trigger action, which rendered it unusable in WAE