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Re-enable part of the sidebar hack for TO
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ZivDero committed Oct 8, 2024
1 parent efd5e3c commit 3f40b75
Showing 1 changed file with 24 additions and 20 deletions.
44 changes: 24 additions & 20 deletions src/to_hacks.asm
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,30 @@
; Prevent more than 75 cameos from appearing in a sidebar column and thus crashing the game
;; @SJGE 0x005F463B, 0x005F46A1 ;jge short loc_5F46A1

;
; The following Sidebar Hack-related patches are included in Vinifera compatible builds until the spawner is reimplemented.
;

; Set global variable byte containing side ID to load files for
@SET 0x004E2CFA, {mov byte [0x7E2500], al}
@SET 0x004E2CFF, nop
@SET 0x004E2D00, {add esp, 4}
@SJMP 0x004E2D03, 0x004E2D13 ; jmp short
@SET 0x004E2D05, nop

; Load sidebar MIX files for new sides properly
@SET 0x005DD798, {mov cl, byte [0x007E2500]}
@CLEAR 0x005DD79E, 0x90, 0x005DD7A2

; Load speech MIX files for new sides properly
; Defaults SpeechSide to our hijacked player side value
hack 0x005DD75B
mov eax, [Scen]
xor ecx, ecx
mov cl, byte [0x007E2500] ; PlayerSide (was Session.IsGDI)
mov [eax+0x1E44], ecx ; set SpeechSide
jmp 0x005DD784 ; go back to game code for initializing side


;
; The following patches will not be included in Vinifera compatible builds.
Expand Down Expand Up @@ -144,33 +168,13 @@ sstring str_DarkRed, "DarkRed"
@SET 0x00710DA4, {db 0,0,0,0,0,0}
@SET 0x00710DAC, {db 0,0,0,0,0,0}

; Set global variable byte containing side ID to load files for
@SET 0x004E2CFA, {mov byte [0x7E2500], al}
@SET 0x004E2CFF, nop
@SET 0x004E2D00, {add esp, 4}
@SJMP 0x004E2D03, 0x004E2D13 ; jmp short
@SET 0x004E2D05, nop

; Load sidebar MIX files for new sides properly (for saved games)
@SET 0x005D6C4F, {mov cl, [eax+1D91h]}
@CLEAR 0x005D6C55, 0x90, 0x005D6C58

; Load sidebar MIX files for new sides properly
@SET 0x005DD798, {mov cl, byte [0x007E2500]}
@CLEAR 0x005DD79E, 0x90, 0x005DD7A2

; Load speech MIX files for new sides properly (for saved games)
@SET 0x005D6DCE, {xor ecx, ecx}
@SET 0x005D6DD0, {mov cl, [eax+1D91h]}
@CLEAR 0x005D6DD6, 0x90, 0x005D6DDB

; Load speech MIX files for new sides properly
; Defaults SpeechSide to our hijacked player side value
hack 0x005DD75B
mov eax, [Scen]
xor ecx, ecx
mov cl, byte [0x007E2500] ; PlayerSide (was Session.IsGDI)
mov [eax+0x1E44], ecx ; set SpeechSide
jmp 0x005DD784 ; go back to game code for initializing side

%endif

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