Add compatibility with Oculus/Iris Shaders #3
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Returns a zero when an entity has no night vision instead of max brightness.
This fixes shaders that rely on getting the night vision from a player for lighting effect, as you can call onGetNightVisionScale on any entity regardless of whether it has night vision or not if you use Oculus/Iris.
(See https://github.com/Asek3/Oculus/blob/a2ed79988284940bf3f72e1321f6c36530ccbf97/src/main/java/net/coderbot/iris/uniforms/CommonUniforms.java#L253)