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# HDR Profile | ||
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You can add applications to HDR Profile to automatically activate HDR in Windows when one of hte added processes is running. | ||
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The tool is using NVApi (copied some code from https://github.com/bradgearon/hdr-switch, thank you!), so I think this will only work with NVidia graphic cards. | ||
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If you choose "Focused" HDR will be activated when one of the added application is in focus and will deactivate HDR, when none of the added app is in focus. | ||
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Running mode works the same, but as the name says, it is not neccessary for the application to be in focus. | ||
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For the moment, the tool is only looking for the process name and not the location of the file. |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<configSections> | ||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > | ||
<section name="HDRProfile.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> | ||
</sectionGroup> | ||
</configSections> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||
</startup> | ||
<userSettings> | ||
<HDRProfile.Properties.Settings> | ||
<setting name="Top" serializeAs="String"> | ||
<value>0</value> | ||
</setting> | ||
<setting name="Left" serializeAs="String"> | ||
<value>0</value> | ||
</setting> | ||
<setting name="Maximized" serializeAs="String"> | ||
<value>False</value> | ||
</setting> | ||
<setting name="Height" serializeAs="String"> | ||
<value>480</value> | ||
</setting> | ||
<setting name="Width" serializeAs="String"> | ||
<value>640</value> | ||
</setting> | ||
</HDRProfile.Properties.Settings> | ||
</userSettings> | ||
</configuration> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30804.86 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HDRController", "HDRController\HDRController.vcxproj", "{C4273850-BD9B-454D-867A-08EC897675DA}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Debug|x64.ActiveCfg = Debug|x64 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Debug|x64.Build.0 = Debug|x64 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Debug|x86.Build.0 = Debug|Win32 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Release|x64.ActiveCfg = Release|x64 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Release|x64.Build.0 = Release|x64 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Release|x86.ActiveCfg = Release|Win32 | ||
{C4273850-BD9B-454D-867A-08EC897675DA}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {E97C9928-B80A-43BA-8A44-197438E59E46} | ||
EndGlobalSection | ||
EndGlobal |
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#include "HDRController.h" | ||
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#include <iostream> | ||
#include "toggle.h" | ||
#include "WinUser.h" | ||
#include <stdio.h> | ||
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using namespace core; | ||
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static std::unique_ptr<Toggle> hdrToggle; | ||
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static void showError(std::string msg) | ||
{ | ||
LPCWSTR lmsg = (LPCWSTR)msg.c_str(); | ||
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MessageBox(NULL, lmsg, L"HDR Switch Error", MB_OK | MB_ICONWARNING); | ||
} | ||
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static void setHdrMode(bool enabled) | ||
{ | ||
auto status = hdrToggle->setHdrMode(enabled); | ||
if (!status.IsSuccessful) | ||
{ | ||
auto msg = "Error setting hdr mode:" + status.Message; | ||
showError(msg); | ||
} | ||
} | ||
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extern "C" | ||
{ | ||
__declspec(dllexport) void SetHDR(bool enabled) | ||
{ | ||
setHdrMode(enabled); | ||
} | ||
} | ||
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namespace core | ||
{ | ||
class HDRController | ||
{ | ||
public: | ||
void setHdrMode(bool enabled); | ||
}; | ||
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} | ||
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184
Source/HDRController/HDRController/HDRController.vcxproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{c4273850-bd9b-454d-867a-08ec897675da}</ProjectGuid> | ||
<RootNamespace>HDRController</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
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<PlatformToolset>v142</PlatformToolset> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
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<CharacterSet>Unicode</CharacterSet> | ||
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<UseDebugLibraries>true</UseDebugLibraries> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
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<PlatformToolset>v142</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
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<ImportGroup Label="Shared"> | ||
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<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
<OutDir>$(SolutionDir)\Release_x86</OutDir> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
<OutDir>$(SolutionDir)\Release_x64</OutDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;HDRCONTROLLER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<AdditionalIncludeDirectories>$(SolutionDir)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<AdditionalOptions>/std:c++17 %(AdditionalOptions)</AdditionalOptions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
<AdditionalDependencies>nvapi.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;HDRCONTROLLER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
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<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
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<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<AdditionalIncludeDirectories>$(SolutionDir)\Include</AdditionalIncludeDirectories> | ||
<AdditionalOptions>/std:c++17 %(AdditionalOptions)</AdditionalOptions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
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<AdditionalDependencies>nvapi64.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
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<FunctionLevelLinking>true</FunctionLevelLinking> | ||
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<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>NDEBUG;HDRCONTROLLER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
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<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
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<ClInclude Include="framework.h" /> | ||
<ClInclude Include="HDRController.h" /> | ||
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<ClInclude Include="sdk_status.h" /> | ||
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Source/HDRController/HDRController/HDRController.vcxproj.filters
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// dllmain.cpp : Definiert den Einstiegspunkt für die DLL-Anwendung. | ||
#include "pch.h" | ||
|
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BOOL APIENTRY DllMain( HMODULE hModule, | ||
DWORD ul_reason_for_call, | ||
LPVOID lpReserved | ||
) | ||
{ | ||
switch (ul_reason_for_call) | ||
{ | ||
case DLL_PROCESS_ATTACH: | ||
case DLL_THREAD_ATTACH: | ||
case DLL_THREAD_DETACH: | ||
case DLL_PROCESS_DETACH: | ||
break; | ||
} | ||
return TRUE; | ||
} | ||
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