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CreditsWarpHelper

A Super Mario World romhack for learning the credits warp run

test

Inspired by a BizHawk script written by SethBling (featured in this video) this ROMhack assits in practicing the setup for the Super Mario World Credits Warp Run (mirror).

#Usage The hack looks at 3 sections of memory, each is represented by a '-' to the left of your score (score rendering is disabled to make room for this hack). As each section becomes a valid value for the credits warp to work, the '-' turns into an 'X'. The three sections are as follows:

  • Mushroom and Vine: This section is the Y position for the Mushroom and Vine Sprites. They need to be 0x37 and 0x0D.
  • Throwable Block: This is the Y position of the fragments of the throwable block. They need to be 0x00 and 0xd8-0xe5.
  • Shells: This section is the X position of all 7 shells which should be: 0x0A,0x68,0x68,0x4A,0x92,0x75,0x60

#Download I cannot distribute full ROMs of Super Mario World. In order to run this hack you will need a ROM file for Super Mario World (USA) and apply my patch. Download the patch here and apply it to your ROM using Floating IPS.

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A Super Mario World romhack for learning the credits warp run

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