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Build & Publish Docfx #27

Build & Publish Docfx

Build & Publish Docfx #27

Triggered via schedule December 17, 2023 00:28
Status Failure
Total duration 2m 15s
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build-docfx.yml

on: schedule
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10 errors and 11 warnings
docfx: Content.Shared/Administration/AnyCommandAttribute.cs#L3
The type or namespace name 'Toolshed' does not exist in the namespace 'Robust.Shared' (are you missing an assembly reference?)
docfx: Content.Shared/Medical/Cryogenics/InsideCryoPodComponent.cs#L12
'Vector2' is an ambiguous reference between 'Robust.Shared.Maths.Vector2' and 'System.Numerics.Vector2'
docfx: Content.Shared/Xenoarchaeology/XenoArtifacts/ArtifactEffectPrototype.cs#L24
The type or namespace name 'ComponentRegistry' could not be found (are you missing a using directive or an assembly reference?)
docfx: Content.Shared/Xenoarchaeology/XenoArtifacts/ArtifactEffectPrototype.cs#L30
The type or namespace name 'ComponentRegistry' could not be found (are you missing a using directive or an assembly reference?)
docfx: Content.Shared/Xenoarchaeology/XenoArtifacts/ArtifactTriggerPrototype.cs#L20
The type or namespace name 'ComponentRegistry' could not be found (are you missing a using directive or an assembly reference?)
docfx: Content.Shared/Explosion/ExplosionPrototype.cs#L69
The type or namespace name 'ResPath' could not be found (are you missing a using directive or an assembly reference?)
docfx: Content.Shared/Anomaly/Components/AnomalyComponent.cs#L116
'Vector2' is an ambiguous reference between 'Robust.Shared.Maths.Vector2' and 'System.Numerics.Vector2'
docfx: Content.Shared/Anomaly/Components/AnomalyComponent.cs#L223
'Vector2' is an ambiguous reference between 'Robust.Shared.Maths.Vector2' and 'System.Numerics.Vector2'
docfx: Content.Shared/Movement/Components/ContentEyeComponent.cs#L17
'Vector2' is an ambiguous reference between 'Robust.Shared.Maths.Vector2' and 'System.Numerics.Vector2'
docfx: Content.Shared/Movement/Components/ContentEyeComponent.cs#L23
'Vector2' is an ambiguous reference between 'Robust.Shared.Maths.Vector2' and 'System.Numerics.Vector2'
docfx
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, space-wizards/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
docfx: RobustToolbox/Robust.Shared/Prototypes/EntityPrototype.cs#L22
'ISerializationHooks' is obsolete: 'Avoid using ISerializationHooks in favour of (Custom)TypeSerializers or ComponentInit-Events.'
docfx: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L22
'ISerializationHooks' is obsolete: 'Avoid using ISerializationHooks in favour of (Custom)TypeSerializers or ComponentInit-Events.'
docfx: RobustToolbox/Robust.Shared/Physics/Dynamics/Fixture.cs#L40
'ISerializationHooks' is obsolete: 'Avoid using ISerializationHooks in favour of (Custom)TypeSerializers or ComponentInit-Events.'
docfx: RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
docfx: RobustToolbox/Robust.Shared/Physics/Collision/Shapes/PolygonShape.cs#L38
'ISerializationHooks' is obsolete: 'Avoid using ISerializationHooks in favour of (Custom)TypeSerializers or ComponentInit-Events.'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L170
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L255
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L277
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L308
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L308
'TransformComponent.InvWorldMatrix' is obsolete: 'Use the system method instead'