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- what? - 80% of results are made of 20% of possible causes, most stuff is noise | ||
- how? | ||
- Say no to any non essential stuff | ||
- Without actively saying no to things we may be forced to do them | ||
- going to school while you're logically better off without it | ||
- Someone invite you in a date and you say yes while you don't even want new friends or something else | ||
- Account *tradeoffs* even in great opportunities | ||
- e.g. | ||
- what we put focus on | ||
- the tools we use | ||
- the people we surround with | ||
- the thoughts we choose to embody | ||
- 80% of our stuff is garbage but share it anyway to find the 20% | ||
- | ||
- See errors by a long term view, almost nothing will be important | ||
- If value < 90% compared to criterias, don't choose it | ||
- If it's not an "hell yeah" then it's a "no" | ||
- e.g. | ||
- the interviewee would be an 8 but not a 9 or 10... don't choose him | ||
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https://www.skool.com/adonis-gang/full-guide-to-getting-smarter | ||
- Bias - tendency to prefer a specific idea even if not logical | ||
- [[Any benefit bias]] | ||
- [[Dunning-Kruger bias]] | ||
- [[Survivor Bias]] | ||
- Fallacy - idea that even though it seems, is not logical | ||
- [[Naturalistic fallacy]] | ||
- Both bias & fallacy | ||
- Expert - blindly trusting experts on a topic | ||
- [doctors used to advice cigarettes](https://www.google.com/search?q=doctors+used+to+recommend+cigarettes+&sca_esv=578909417&ei=UPhDZb7tC8GMxc8Poo2M6Ao&ved=0ahUKEwi-1dadhqaCAxVBRvEDHaIGA60Q4dUDCBA&uact=5&oq=doctors+used+to+recommend+cigarettes+&gs_lp=Egxnd3Mtd2l6LXNlcnAiJWRvY3RvcnMgdXNlZCB0byByZWNvbW1lbmQgY2lnYXJldHRlcyAyBhAAGBYYHjIGEAAYFhgeMgYQABgWGB4yCBAAGIoFGIYDMggQABiKBRiGA0iaDVDQBViDC3ACeAGQAQCYAZ0BoAG6BaoBAzAuNbgBA8gBAPgBAcICChAAGEcY1gQYsAPCAgUQIRigAcICBRAhGKsC4gMEGAAgQYgGAZAGCA&sclient=gws-wiz-serp) |
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- Bloom's taxonomy - all is sorted by importance - [fonte](https://youtu.be/VcT8puLpNKA?t=243) | ||
- With "info" most of the time I'm referring to past knowledge and THEN about the topic itself | ||
1. Create - innovating trough [[Problem solving]] and steps below | ||
2. [[Predicting]] "PACE"- Make conclusions with [[Critical thinking]] | ||
- Predict - w [[Holistic thiking]] | ||
- Aurgument - trough fallacies & inconsistency to destroy [[HT Aurgument]] | ||
- [[Creativity]] - think with the unknown | ||
- Evaluate - if it is, why is more important & how compared to other info? | ||
3. Analyze "CRED" - understanding on a-steroids | ||
- [[Chunking]] | ||
- Relate | ||
- Extract - succint keypoints & abstraction (patterns) to discover new info | ||
- Differentiate - similarities & differences | ||
- img | ||
- ![[Pasted image 20230613225106.png]] | ||
- Solo taxonomy - [fonte](https://youtu.be/VcT8puLpNKA?t=494) | ||
- *[kill linearility](https://youtu.be/NF9rwQxsD1w?t=2170)* | ||
- | ||
- *Extended abstract* - Relational + connections within different fields | ||
- *Relational* - Multistructural + connections within the same field | ||
- low level | ||
- Multistructural - multiple keypoints | ||
- Unistructural - only know one keypoint | ||
- Prestructural - isolated and ununderstood | ||
- | ||
- img | ||
- (descrizioni poco valide)![[Pasted image 20230613225642.png]] | ||
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#tier3 |
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- why? [[Point of diminishing returns]] | ||
- what? you're as strong as your wakest link, & don't waste [[essentialism.excalidraw]] | ||
- *avoid* bad habits & *focus* on *[constrains](https://youtu.be/h7LdEYE759I?t=1541)* & *mantainance* of essential stuff | ||
- [[Energy balls.excalidraw]] to preserve [[Brain points - Rest & Reward]] | ||
- seasons based on [[Essential stuff]] | ||
- worst constraints: overlooking 1 pillar of life or root causes of problems | ||
- me: [[Overlooking relationships]] | ||
- fonte | ||
[if you don't have brain points left think about something that has high laverage and value and do it](https://youtu.be/h7LdEYE759I?t=2466) | ||
[don't trade time for money if you don't need money](https://youtu.be/h7LdEYE759I?t=2714) |
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[fonte](https://www.youtube.com/watch?v=dUUwFE7cGXc) | ||
- In depth | ||
- Reward - doing what you do everyday | ||
- if not then why are you not doing the best thing for yourself already instead of... coping? | ||
- are the alternatives that fulfilling and purposeful or just "sexy"? | ||
- We confuse being rewarded for the "hustle" with wanting to rest | ||
- never let the reward be unhealthy, [bad habits are self harm](https://youtu.be/bsZq4OpnKZw?t=7385) | ||
- Rest - to get more brain points | ||
- how? | ||
- [[Energy gainer habits]] & [[Interleaving]] | ||
- Make the shallow work rest time | ||
- why? - [[Point of diminishing returns]] | ||
- 2 | ||
- don't drain it | ||
- dopamine prevention | ||
- if not receptors will fuck up and you'll start thinking about how life is boring *compared to* something that is less purposeful but funnier in much more limited timelapse | ||
- control over our mind regardless of | ||
- useless decisions - you can use a schedule | ||
- unneded relationships | ||
- bad thoughts | ||
- Do MIT based on current brain points |
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- [source](https://youtu.be/bC1ScfCny38?t=23) & [[Rich dad poor dad]] | ||
- Discovery | ||
- E | ||
- [why should you change job every year if you are an employee](https://www.forbes.com/sites/cameronkeng/2014/06/22/employees-that-stay-in-companies-longer-than-2-years-get-paid-50-less/) | ||
- Evaluations | ||
- analysis & what sorted by Freedom evaluation ASC | ||
- E - get a job | ||
- the one where you got the least freedom on | ||
- when you work | ||
- where you work | ||
- what you work on | ||
- why you work | ||
- income | ||
- kind of get stability | ||
- S - has a job | ||
- free - where | ||
- non free - why - idk the real intent of the client nor stop him after | ||
- hard to gain | ||
- when, stability & what - more income more freedom on those | ||
- meno difficile del B perchè | ||
- se vai sotto ci vai solo tu invece che un'intera azienda | ||
- what - if client want changes you can't say no | ||
- apart when you pick the contract yourself and client doesn't need stuff you wouldn't like | ||
- income - you can use persuasion, marketing etc | ||
- stability | ||
- B - has a system | ||
- free - why - what | ||
- hard to gain | ||
- stability | ||
- when | ||
- income | ||
- where | ||
- I - has money | ||
- free - what, when, where, why, stability | ||
- hard to gain | ||
- income | ||
- evaluation sorted by general value ASC | ||
- E | ||
- experience u get | ||
- steal the way they train you in a 9/5 and implement it yourself | ||
- teamwork | ||
- possibly leadership | ||
- design, sales | ||
- compared to others long term | ||
- usually the hardest way to get financial freedom | ||
- while gaining financial freedom you'll have the least freedom | ||
- may be needed to get in-place experience | ||
- S | ||
- evaluated to the others in long term | ||
- all problems are fixable | ||
- while gaining financial freedom you'll have less freedom than if you had choose "B" || "I" | ||
- B - even though it's very hard the outcome may be essential to go to "I" | ||
- being a business owner let you understand how to evaluate them when investing | ||
- I - best scenario | ||
- Taxes | ||
- ![[Pasted image 20230903054131.png]] | ||
- My strategy | ||
- what I know for sure | ||
- I hate being in "E" | ||
- I need "I" for passive income | ||
- principles | ||
- "Truths" | ||
- you can't go to I and B before having *money* or *knowledge*. | ||
- If you go directly to I before B you'll have some problems | ||
- you would probably come from S at this point and paying mentors while being in S would mean less quality mentors because you can invest only so much and not many money to make errors. | ||
- You know that you would need a buffering of money and time and you won't have with S | ||
- B you would get many advanced practical skills that you'll need to take into account when being and I don't think that mentors can really learn you everything | ||
- skipping E may be suitable for self learning individuals | ||
- Find a way to get the initial spike of value brought by initial money + sustained paid learning | ||
- try the whole ESBI to get holistic experience | ||
- you don't know the future but try to predict as much as possible to don't get fkd | ||
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- [What](https://www.youtube.com/watch?v=tkkey3ADfCI&t=191s) | ||
- Categorizing info in an intuitive and logic way to then promoting a flow of info thus better retrieval. | ||
- Max 3/4 chunks of the same group | ||
- Intuitive | ||
- so that the connections, categories and info seems obvious enough to be easily remembered | ||
- logic | ||
- so that info is greatly evaluated and analyzed making logical sense in it's context, where it is put, and how it's understood in a deeper way |
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- img | ||
![‣ ](📂Archivio/Altro/private/Cultura/Produttività/How%20to%20study/Untitled.png) |
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[[Be like a kid]] | ||
[[Storytelling]] | ||
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[[Brainstorming]] | ||
[[Design thinking]] | ||
[[Discovery]] | ||
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- Discovery | ||
- [brainstomring might not be good](https://youtu.be/IfESj3jTZ6Q?t=1068) | ||
- Divergent thinking, [[Design thinking]] [[Brainstorming]] science don't really work & pcs can do them much better | ||
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- [he says that's still using logic w randomness](https://youtu.be/IfESj3jTZ6Q?t=924) and no human is creative like this | ||
Convergent and divergent thinking Divergent is better to come with ideas and convergent to filter them. If that's so, isn't one of the best ways to solve a problem solving it backwards and then evaluating the soltions? you come with ideas looking at the big picture (divergent) then you evaluate those in more detail (convergent) then you re-evaluate ideas coming up with other ones (divergent) and then you re-evaluate this refining process (convergent) | ||
[[Risk assessment]] | ||
- conformity is the opposite of courage | ||
ideas come not before the problem but while resolving it bcs varables arise | ||
- the opposite of courage is conformity | ||
- ![[Pasted image 20230814165952.png]] | ||
- Let's do something insanely great | ||
- unintentionality create serendipity in an intentional way | ||
- no | ||
- minimale viable thinking | ||
- conformity | ||
- brainstorming are for non creative thinkers | ||
- ![[Pasted image 20230814170022.png]] | ||
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- work backwords to solve the problem - [fonte](https://youtu.be/IfESj3jTZ6Q?t=475) | ||
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- what - unexpected [[Predicting]] to solve problems | ||
- why? | ||
- Rest times = creativity opportunities (gym, bring a notebook) | ||
And you still don't do walks | ||
Creativity = ideas = attenction = traffic = offer being sold | ||
https://youtu.be/YW7yTzqedu8?t=1272 | ||
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- HT be more creative | ||
- Pretend that imagination is the only limit | ||
- what if we started creating things like if only imagination was the limit? | ||
- we limit ourself by the "I cannot do it" factor. Let's think above this | ||
- | ||
- [creativity muscles are mostly unintentional](https://youtu.be/IfESj3jTZ6Q?t=1437) | ||
- feed unconscious brain with conscius brain's problems | ||
- [stuff that really fits there](https://youtu.be/IfESj3jTZ6Q?t=1516) | ||
- weird, unusual, somgthin you can't explain and distinct like when you go in the museum and the more it will reward by kicking good ideas | ||
- creativity comes when you fix your mistakes and adapt | ||
- [forget the way you solve problems and be more open](https://youtu.be/IfESj3jTZ6Q?t=1602) | ||
- [ask more whys](https://youtu.be/IfESj3jTZ6Q?t=1752) to help creativity | ||
- Learn to adapt and not structures |
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#tier2 | ||
- Discovery | ||
- Risk Management to get constructive failure or solutions | ||
- Force Field Analysis | ||
- Giving a score to desired outcome and restraints to then try to modify the scores to get a better prediction of the outcomes | ||
- meh | ||
- Game theory | ||
- the situation is looked more like a game and based on the players strategy and context conclusions will be made | ||
- [TRIZ and other problem solving stuff](https://en.wikipedia.org/wiki/TRIZ#See_also) | ||
- TRIZ (Theory of Inventive Problem Solving) | ||
- Killing ideas that gives drawbacks with outcomes and preferring the ones which only gives outcomes | ||
- Ethical Decision-Making | ||
- [Bayes theorem](https://www.youtube.com/results?search_query=Bayes%27+Theorem) | ||
- what? - Reaching conclusions rationalizing and dominating emotions | ||
- Why? [fonte](https://www.youtube.com/watch?v=ikjNj7CfeUI) | ||
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- In deph | ||
- [[Problem solving]] | ||
- [[Biases and Fallacies]] | ||
- [[HT Aurgument]] | ||
- less | ||
- logic vs rationality | ||
- logic - objective, empirical and sound aurgumentations | ||
- rationality - being logic based on subjective beliefs or [[Introspection]] | ||
- Thinking styles | ||
- Cognitive Approaches: | ||
- Top-Down - bigger picture to break it down into specific details. | ||
- deduction and organizing information hierarchically. | ||
- Bottom-Up - specific details to get bigger picture | ||
- induction and building understanding from the ground up. | ||
- Decision-Making Styles: [fonte](https://www.youtube.com/watch?v=cmBf1fBRXms) | ||
- Divergent Thinking- generating a wide range of ideas or possibilities. | ||
- relational, creativity, exploration, and multiple viewpoints and solutions, creative risks. | ||
- Convergent Thinking - evaluating & selecting ideas criteria based | ||
- linear, analysis, judgment, and single solutions. | ||
- Ideological Perspectives: | ||
- Liberals - open to change, diverse viewpoints, and social progress. | ||
- individual rights and social equality. | ||
- Conservatives-tradition, stability, & preserving existing institutions. | ||
- order and individual responsibility. | ||
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- fonti | ||
- Books | ||
[[Thinking fast and slow]] | ||
- videos | ||
- [Creativity: Why Brainstorming & Design Thinking Does't Work Angus Fletcher](<Creativity: Why Brainstorming And Design Thinking Does Not Work Angus Fletcher>) |
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- Don't overdo and if something work now and probably in the future but it's not "cool" it doesn't matter |
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#explore | ||
[fonte](https://youtu.be/K3HTlfmtFO0) | ||
- Use it to innovate - start from 0 and see what and how it can be improved | ||
- *Start from empiric truths* trying to *kill the root causes of problems efficently and without analogy* of what others have done previously, and *connect all with other big ideas or skills* thanks to [[Critical thinking]] | ||
- Maybe someone overlooked step in the creating process that could be optimized and that's where this method want to get value from | ||
- e.g. | ||
- if the costs of the raw material of a rocket is 2% of the finished product, we can optimize greatly on the assembling part and the overall process of taking those materials into the shape of a rocket | ||
- Why | ||
- re-thinking about the solution of a problem by almost re-inventing the wheel from it's basic truths, without taking into consideration other solutions will be much harder but even much probable to be innovative if we found new ways to optimize the solution in one or more steps of the process | ||
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- old notes | ||
- Riduci le cose a banalità fondamentali e ragiona da lì: se vorrei creare un tema dovrei concentrarmi sul dividerlo in sezioni sempre più piccole | ||
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- Paragrafi | ||
- Frasi | ||
- Parole | ||
- Lettere ← Foundamental block | ||
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Adesso cerca di ottimizzare ognuna delle seguenti categorie in modo tale da ottenerne un risultato distinto. | ||
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- Potresti cercare d’insegnare un argomento a qualcuno seguendo questo schema logico | ||
- Mescola il risultato di questo processo con altre idee per così creare qualcosa di nuovo e più complesso | ||
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Molte volte viviamo da analogia copiando la vita degli altri con piccole variazioni ma quando vuoi fare qualcosa di nuovo dovresti usare questo modo di pensare |
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[[Holding beliefs without evidence]] | ||
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- Soundness | ||
- truth: the premises are considered truth | ||
- valid: the conclusion is logically associeted to the premises | ||
- "DIA" Sorted by probablity: | ||
1. Deduction | ||
- the premises are always truth | ||
- thus garantees the conclusion as truth if the aurgument is sound and valid | ||
2. Induction | ||
- the premises has been truth in the past | ||
- thus gives probablity of truth to the conclusion | ||
3. Abduction | ||
- the premises has not always been truth in the past but they are the most probable compared to the current avaible information, | ||
- thus gives probablity of truth to the conclusion |
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- Immersion based | ||
- [Study words that you would use frequently](https://youtu.be/ZFyPMRzPNTE?t=545) | ||
- 100 most used words in the language | ||
- Pretend to have conversations on subjectively important topics and find the different pathways it may take and choose which one to study |
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- [[Learning methods]] | ||
- Dorks | ||
- discovery | ||
- https://github.com/topics/twitter-dorks | ||
- [[Google dorks]] | ||
- until:2020-01-01 | ||
- since | ||
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- Setup | ||
- Browser | ||
- alwyas make sure from where the results are taken from e.g. US | ||
- filter the useless | ||
- [[Skimming]] | ||
- don't learn from: who don't use it himself || don't know the theory | ||
- it's like reading: you need the book (experience) and the knowledge to gain something valuable out of it (theory) | ||
- top 10101 anything | ||
- if the video has stuff like top 10 ... but it is 30 minutes that means that a single topic will take 3 minutes in a video do be explored, not even counting the x2 so it may probably not be usefull even though it's long unless you use it like a [[MOCs (Maps Of Content)]] but you'll hardly find this method to be efficent | ||
- Check | ||
- length | ||
- 10m or less it's probably not gonna change you're life | ||
- not at least 1h you're probably wasting time | ||
- date | ||
- source | ||
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- vocabs | ||
- review papers - papers based on other papers in a certain topic | ||
- Peer reviewed - papers reviewed from experts in the same field |
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