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Initial Port of MVT Patch #134

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Mazianni
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@Mazianni Mazianni commented Jun 15, 2020

Additions

This is a port of the in-progress patch for More Vanilla Turrets.

Changes from that PR:

  • Vulcan Turret ammo up to 400 from 100 (10 bursts per reload, maybe needs to be higher)
  • Military Grade Turret (auto and manned version) changed to use 7.62 NATO ammoset from previously used .50BMG ammoset.
  • Rocket Complex range up to 58 from 48.

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@Mazianni Mazianni requested review from a team as code owners June 15, 2020 05:20
@N7Huntsman
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Alright, a few changes to make here and there.

  • Reduce the military grade turret (both manned and unmanned) ranges to 54.
  • Swap the precision turret to 14.5mm Soviet (like the KPV). Increase sight efficiency to 1.2.
  • Swap gun complex to .303 British
  • Set precision turret to single fire only, set mag capacity to 25.
  • Increase devastator mortar spread.

Be aware that changing the caliber will require using the weapon sheet to calculate new recoilAmount values. Also, can you check through the MVT base mod to see if any of the turrets are using different firing sounds that are currently being used in the CE patch? I'd be somewhat surprised if they didn't.

If you don't know how to do any of these things, just leave it alone, and I'll take care of it.

@Mazianni
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Changes 6/15/2020

  • Manned/Unmanned Military Grade Turret ranges down to 54.
  • Precision turret ammo changed to 14.5mm Soviet, sight efficiency up to 1.2, burst fire removed, mag capacity reduced to 25.
  • Gun Complex swapped to British .303
  • Vulcan Turret's ammo capacity dropped from 400 to 375 to address an infinite reloading loop.
  • Played with Devastator Mortar values a little - still needs tweaking.

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@N7Huntsman N7Huntsman left a comment

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Good to go.

@N7Huntsman N7Huntsman merged commit bee6fc0 into CombatExtended-Continued:Development Jun 16, 2020
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2 participants