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Issues: CombatExtendedRWMod/CombatExtended
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Gun Charge Blaster Vanilla Mech Weapon no Melee Damage Value Error
#1220
opened Apr 14, 2020 by
Nyamses
Colonists can equip weapons biocoded to others.
bug
C#
Requires C# solution
Royalty
#1214
opened Apr 12, 2020 by
N7Huntsman
Some mechanoid ammo has no market value, and thus can't be sold.
bug
#1213
opened Apr 12, 2020 by
N7Huntsman
Tuques missing outer head layer AKA haha towering pillar of hats
#1200
opened Apr 7, 2020 by
SpagootNoodels
Turrets cannot be reloaded // Turrets reloaded with wrong ammo type
#1188
opened Apr 5, 2020 by
mitasamodel
Fire spreads extremely aggressively, even in rain.
balance
feedback
#1182
opened Apr 3, 2020 by
N7Huntsman
Pawns equipping multiple copies of the weapon assigned to them by a loadout.
bug
#1181
opened Apr 3, 2020 by
N7Huntsman
Faction base turrets can be reloaded, but the base generally doesn't store their ammo
C#
Requires C# solution
#1166
opened Mar 31, 2020 by
Alicecomma
Venom Arrows // Snake Farms
balance
XML
Requires XML solution
#1140
opened Mar 25, 2020 by
MannyTheLazy
QoL, Within Caliber stat, show SelectedAmmo/Link loaded ammo on top of description
#1073
opened Feb 28, 2020 by
Alicecomma
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