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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.
Spawn ammo not in stacks, not the default ammo type (e.g. AP-I)
Place turrets. Everything is OK: no ammo-switch and reload occur
Designate a stockpile. Wait until some ammo will be merged
As soon as there more than 100 ammo in 1 stack, the auto-switch of ammo occur and turret is being reloaded. Error message occur as well.
The first part (unable to reload the turrets) is harder to reproduce. To do it, I have to recreate several maps until the effect occur. In my normal game (with a lots of mods) this occur always.
Here is a video demonstration without any additional mods.
- Also increase ammo search range from 40 tiles to 100 tiles.
- Fix bug where lastSurrdoundingAmmoCheck would not be updated if
GenClosestAmmo cache hit.
- FixesCombatExtendedRWMod#1188
Hello,
there is a bug when it is not possible to reload the turrets or when the turrets being reloaded with wrong ammo type.
Second part is easy to reproduce:
Images
The first part (unable to reload the turrets) is harder to reproduce. To do it, I have to recreate several maps until the effect occur. In my normal game (with a lots of mods) this occur always.
Here is a video demonstration without any additional mods.
Steam discussion
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