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Releases: CommunalHelper/VortexHelper

Vortex Helper - v1.2.17

10 Nov 03:07
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Full Changelog: v1.2.16...v1.2.17

Vortex Helper - v1.2.16

27 Jun 23:46
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  • Fixed negated custom sprite check for Purple Boosters. @catapillie

Full Changelog: v1.2.15...v1.2.16

Vortex Helper - v1.2.15

27 Jun 22:34
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Full Changelog: v1.2.14...v1.2.15

Vortex Helper - v1.2.14

22 Feb 00:44
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VortexHelper - v1.2.13

18 Jan 08:28
b626b93
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Created some Quality of Life changes as a toggleable feature to Purple Boosters:

  • Resolves freeze redirect bug, this is abused in two maps so it cannot be set as the default behavior.
  • Reduces freeze timer during launch from 6 frames to 3 frames, standard for a Green Booster
  • Ensures that if you dash on the frame the launch code would run, it gives you the dash speed as if you had launched. Previously it would fail on the frame.
  • Redesigned the liftboost function on the sling-back part of the slingshot to grow from low to the intended liftspeed over the last few frames of the slingshot¹.
  • Enables Wallbouncing on during the slingshot part of the purple booster.

1: pressing right on the launch frame will result in 250 speed, brought over from the original implementation, (as well as the dash on that frame), so there is room for high-level speed requirements as well as low-level speed requirements feeling more intuitive

Vortex Helper - v1.2.12

03 Sep 16:46
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  • Fixed floor boosters preventing refills on room transitions

Vortex Helper - 1.2.11

22 Mar 17:29
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  • Fix crash on puffer explosion while player is dead (NRE).

Vortex Helper - 1.2.10

22 Mar 12:51
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  • Fix Bowl Puffer explosions causing player throwable drop/throws other than the exploding puffer.

VortexHelper - 1.2.9

23 Aug 10:21
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  • Remove dashcount decrement workaround from older Purple Booster implementation.

VortexHelper - 1.2.8

17 Aug 03:04
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  • Removed debug Console.WriteLine call.
  • Added freeze frames when starting a Purple Booster dash.
  • Added demo-button checks.
  • Fixed player hair issues when ducking in Purple Booster.