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EmptySource

A game engine specilized in 3D and events systems

The objective of this proyect is learn: graphics, software arquitecture, events, math and 3D animation.

Using

  • C++ Language
  • OpenGL Graphics API
  • GLAD OpenGL Function Loader
  • SDL2 Input, Windows
  • STB_Image Load Images
  • FreeType2 Text Rendering
  • NVML Device info
  • Assimp Model loader
  • TSL Map Replace of std::map

PropHunterProyect

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C++ Game Engine / Rendering Application

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