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Add stock market tooltip info (#1189)
* Add info to stock market tooltips * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Add up and down arrows to expected value --------- Co-authored-by: srs42006 <[email protected]> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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52 changes: 52 additions & 0 deletions
52
src/Disp/HelperFunctions/CalculateStockNextExpectedValue.js
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Original file line number | Diff line number | Diff line change |
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/** | ||
* This function calculates a stock's next expected value | ||
* @param {number} value The stock's current value | ||
* @param {number} delta The stock's current delta | ||
* @param {number} restingValue The stock's resting value | ||
* @param {number} mode The stock's current mode | ||
* @param {number} bankLevel The bank building level | ||
* @param {number} dragonBoost The current aura multiplier from Supreme Intellect and Reality Bending | ||
* @returns {number} value + delta The stock's next expected value | ||
*/ | ||
export default function CalculateStockNextExpectedValue( | ||
pValue, | ||
pDelta, | ||
restingValue, | ||
mode, | ||
bankLevel, | ||
dragonBoost, | ||
) { | ||
let value = pValue; | ||
let delta = pDelta; | ||
delta *= 0.97 + 0.01 * dragonBoost; | ||
switch (mode) { | ||
case 0: | ||
delta *= 0.95; | ||
break; | ||
case 1: | ||
delta *= 0.99; | ||
delta += 0.02; | ||
break; | ||
case 2: | ||
delta *= 0.99; | ||
delta -= 0.02; | ||
break; | ||
case 3: | ||
delta += 0.06; | ||
value += 2.5; | ||
break; | ||
case 4: | ||
delta -= 0.06; | ||
value -= 2.5; | ||
break; | ||
default: | ||
break; | ||
} | ||
value += (restingValue - value) * 0.01; | ||
if (mode === 3) value -= 0.582; | ||
if (mode === 4) value += 0.6; | ||
if (value > 100 + (bankLevel - 1) * 3 && delta > 0) delta *= 0.9; | ||
if (value < 5) value += (5 - value) * 0.5; | ||
if (value < 5 && delta < 0) delta *= 0.95; | ||
return Math.max(value + delta, 1); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
import Beautify from '../../BeautifyAndFormatting/Beautify'; | ||
import { | ||
TooltipName, | ||
ColourTextPre, | ||
ColourGreen, | ||
ColourYellow, | ||
ColourOrange, | ||
ColourRed, | ||
ColourPurple, | ||
ColourGray, | ||
} from '../../VariablesAndData'; | ||
import CalculateStockNextExpectedValue from '../../HelperFunctions/CalculateStockNextExpectedValue'; | ||
import * as Create from '../CreateTooltip'; | ||
|
||
/** | ||
* This function adds extra info to the stock market | ||
* It adds to the additional information to l('CMTooltipArea') | ||
*/ | ||
export default function StockMarket() { | ||
const { minigame } = Game.Objects.Bank; | ||
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipStocks) { | ||
const tooltipBox = l('CMTooltipBorder'); | ||
const stock = minigame.goodsById[TooltipName]; | ||
|
||
// Current stock mode | ||
tooltipBox.appendChild(Create.TooltipCreateHeader('Current Mode')); | ||
const stockMode = document.createElement('div'); | ||
stockMode.id = 'CMTooltipMode'; | ||
tooltipBox.appendChild(stockMode); | ||
const modeIndex = stock.mode; | ||
const modes = ['Stable', 'Slow Rise', 'Slow Fall', 'Fast Rise', 'Fast Fall', 'Chaotic']; | ||
stockMode.textContent = modes[modeIndex]; | ||
const colours = [ColourGray, ColourYellow, ColourOrange, ColourGreen, ColourRed, ColourPurple]; | ||
stockMode.className = ColourTextPre + colours[modeIndex]; | ||
|
||
// Current stock delta value | ||
tooltipBox.appendChild(Create.TooltipCreateHeader('Delta')); | ||
const delta = document.createElement('div'); | ||
delta.id = 'CMTooltipDelta'; | ||
tooltipBox.appendChild(delta); | ||
delta.textContent = Beautify(stock.d); | ||
const deltaColour = stock.d < 0 ? ColourRed : ColourGreen; | ||
delta.className = ColourTextPre + deltaColour; | ||
|
||
// Stock resting value | ||
tooltipBox.appendChild(Create.TooltipCreateHeader('Resting Value')); | ||
const restingValue = document.createElement('div'); | ||
restingValue.id = 'CMTooltipRestingValue'; | ||
tooltipBox.appendChild(restingValue); | ||
restingValue.textContent = `$${Beautify(minigame.getRestingVal(stock.id))}`; | ||
restingValue.style.color = 'white'; | ||
|
||
// Next expected value | ||
tooltipBox.appendChild(Create.TooltipCreateHeader('Expected Next Value')); | ||
const expectedNextValue = document.createElement('div'); | ||
expectedNextValue.id = 'CMTooltipExpectedValue'; | ||
tooltipBox.appendChild(expectedNextValue); | ||
const expectedValue = CalculateStockNextExpectedValue( | ||
stock.val, | ||
stock.d, | ||
minigame.getRestingVal(stock.id), | ||
stock.mode, | ||
Game.Objects.Bank.level, | ||
Game.auraMult('Supreme Intellect'), | ||
); | ||
expectedNextValue.textContent = `$${Beautify(expectedValue) + (expectedValue < stock.val ? '\u25bc' : '\u25b2')}`; | ||
const expectedNextValueColour = expectedValue < stock.val ? ColourRed : ColourGreen; | ||
expectedNextValue.className = ColourTextPre + expectedNextValueColour; | ||
|
||
l('CMTooltipArea').appendChild(tooltipBox); | ||
} else l('CMTooltipArea').style.display = 'none'; | ||
} |
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