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Up240824 #26

Merged
merged 19 commits into from
Aug 24, 2024
Merged

Up240824 #26

merged 19 commits into from
Aug 24, 2024

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Vonsant
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@Vonsant Vonsant commented Aug 24, 2024

About the PR

Why / Balance

How to test

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

Changelog

whatston3 and others added 19 commits August 23, 2024 01:16
* Add CanMove field to POI definitions

* Reversed the damping strengths
* CleanUp

* Update CCVars.cs

* fixup

* Small Change

* Fix GhostUIController ref, CCVars.cs->NFCCVars.cs

---------

Co-authored-by: Whatstone <[email protected]>
* Initial commit

* Description update

* Updated texture
* Expo

* Update SalvageExpeditions.cs

* Update SalvageSystem.Runner.cs

* Update SalvageSystem.Runner.cs

* Fix ending

* Update SalvageSystem.Expeditions.cs

* Cvar real

* Yep

* Update SalvageExpeditions.cs

* Update SalvageExpeditions.cs

* Update SalvageSystem.ExpeditionConsole.cs

* Add Debug Computer

* Update shuttle.yml

* Expedition set tracking, exception handling

* fix too many expedition shuttle fluent string

* Exped console: error out when not all crew aboard

* More thorough player expedition filtering

* Remove shuttle HashSet

* cleanup

* Remove bank account check, add salvagemob comp

---------

Co-authored-by: Whatstone <[email protected]>
* FIxup

* Update mob_hostile_rogue_ai.yml

* Comments

---------

Co-authored-by: Whatstone <[email protected]>
* Addition Pirate Uplink Items.

Adds the new Pirate Elite hardsuit, somewhat comparable to the Command NFSD Combat Suit... the new Pirate Breaching Anchor, and three types of grenades (Red = Fire, Green = Radiation, Gray = Concussion/Explosive)

* Fix?

* Update grenades.yml

* Update grenades.yml

* Update pirate_uplink_catalog.yml

* Update pirate_anchor.yml

* Green pirate bomb rework, parenting, NO WIRES

* Working fire bombs

* Anchor description, larger sprite, grenade descs

* rename pirate bombs

---------

Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
* Adjusts NFSD Time to more appropriate values

Updates the time to as follows:

Cadet - Requires 6 hours of Frontier and removed time cap for roleplay reasons.
Deputy - Remains the same (12 hours of Frontier gameplay and 6 hours of Cadet gameplay).
Brigmedic - Increased to 12 hours of Frontier gameplay and remains at 6 hours of NFSD gameplay.
Sergeant - Increased to 18 hours of Frontier Gameplay and 12 hours of security.
Bailiff - Increased overall NFSD gameplay to 12 hours.
Sheriff - The biggest change, now requires 24 hours of NFSD gameplay overall and 6 hours for Bailiff and the same 12 hours for Sergeant.

* Updated pirate/bailiff hours to reflect the pr :)

AAAA

* NFSD, Pirate job role reqs, cleanup

* JobRequirements: working with alternate req sets

* 18 hour sec max for cadet, detective comments

* Update Times

---------

Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
* Defeated LRP gang by making party crate cakes worthless

* Update misc.yml

* Put it in proper files to save headaches in the future.

* Party crate suggestions

* Missing comment

* Changed price of crate and made it for 5

* Removed the cake, replaced it with a cake recipe.

* Separate NF fun crate

* Make the party prep procedure even worse

* party crate: party hat sprite, not the lean cup

* Added microphone to crate for karaoke vibes, upped the price and added long disclaimer.

* adds frontier suffix so you can distinguish it from the old crate in the entity spawn menu

* party crate cost to 3k spesos, paper newline

* Changed the stamp from "Central Admiralty of Frontier" to "Frontier Department of Recreation"

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
@Vonsant Vonsant merged commit e781413 into master Aug 24, 2024
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7 participants