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Up240824 #26
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* Add CanMove field to POI definitions * Reversed the damping strengths
* CleanUp * Update CCVars.cs * fixup * Small Change * Fix GhostUIController ref, CCVars.cs->NFCCVars.cs --------- Co-authored-by: Whatstone <[email protected]>
* Initial commit * Description update * Updated texture
…ctionalFans Directional Fans (#27772)
* Expo * Update SalvageExpeditions.cs * Update SalvageSystem.Runner.cs * Update SalvageSystem.Runner.cs * Fix ending * Update SalvageSystem.Expeditions.cs * Cvar real * Yep * Update SalvageExpeditions.cs * Update SalvageExpeditions.cs * Update SalvageSystem.ExpeditionConsole.cs * Add Debug Computer * Update shuttle.yml * Expedition set tracking, exception handling * fix too many expedition shuttle fluent string * Exped console: error out when not all crew aboard * More thorough player expedition filtering * Remove shuttle HashSet * cleanup * Remove bank account check, add salvagemob comp --------- Co-authored-by: Whatstone <[email protected]>
* FIxup * Update mob_hostile_rogue_ai.yml * Comments --------- Co-authored-by: Whatstone <[email protected]>
* Addition Pirate Uplink Items. Adds the new Pirate Elite hardsuit, somewhat comparable to the Command NFSD Combat Suit... the new Pirate Breaching Anchor, and three types of grenades (Red = Fire, Green = Radiation, Gray = Concussion/Explosive) * Fix? * Update grenades.yml * Update grenades.yml * Update pirate_uplink_catalog.yml * Update pirate_anchor.yml * Green pirate bomb rework, parenting, NO WIRES * Working fire bombs * Anchor description, larger sprite, grenade descs * rename pirate bombs --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
* Adjusts NFSD Time to more appropriate values Updates the time to as follows: Cadet - Requires 6 hours of Frontier and removed time cap for roleplay reasons. Deputy - Remains the same (12 hours of Frontier gameplay and 6 hours of Cadet gameplay). Brigmedic - Increased to 12 hours of Frontier gameplay and remains at 6 hours of NFSD gameplay. Sergeant - Increased to 18 hours of Frontier Gameplay and 12 hours of security. Bailiff - Increased overall NFSD gameplay to 12 hours. Sheriff - The biggest change, now requires 24 hours of NFSD gameplay overall and 6 hours for Bailiff and the same 12 hours for Sergeant. * Updated pirate/bailiff hours to reflect the pr :) AAAA * NFSD, Pirate job role reqs, cleanup * JobRequirements: working with alternate req sets * 18 hour sec max for cadet, detective comments * Update Times --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
* Defeated LRP gang by making party crate cakes worthless * Update misc.yml * Put it in proper files to save headaches in the future. * Party crate suggestions * Missing comment * Changed price of crate and made it for 5 * Removed the cake, replaced it with a cake recipe. * Separate NF fun crate * Make the party prep procedure even worse * party crate: party hat sprite, not the lean cup * Added microphone to crate for karaoke vibes, upped the price and added long disclaimer. * adds frontier suffix so you can distinguish it from the old crate in the entity spawn menu * party crate cost to 3k spesos, paper newline * Changed the stamp from "Central Admiralty of Frontier" to "Frontier Department of Recreation" --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
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