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up #382
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up #382
Commits on Sep 2, 2024
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Commits on Sep 3, 2024
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Merge pull request #1934 from whatston3/cherry-pick-31679
Cherry-pick: Vox voices revamp (#31679)
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
…-station-14 into aug24-upstream-merge
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Allow for selective tool disabling (#1936)
* Allow for selective tool disabling * OnToolsUseComponent: restore VVAccess to fields * Fixup * DisableAnchoring use * Update base_structure.yml * a million booleans * missed base_structure entities * OnToolsUse to DisableToolUse * always anchored * Missed an indent level * remove unnecessary anchor parents * NonLethalVend: POI version is anchored * PTech: movable, not screwable * no screwing * comment ptech --------- Co-authored-by: Dvir <[email protected]>
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
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Commits on Sep 4, 2024
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
…-station-14 into aug24-upstream-merge
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Move ProtectGridComponent behaviour to settable flags. (#1940)
* Expanding ProtectedGrid behaviour * NFSD POI fix * Do not disintegrate artifacts on protected grids
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
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Medical techfab vial and small energy cell (#1925)
* Adds vial and the small energy cell to the medical techfab. There is no current way that I know of to create a vial in Frontier. This adds a simple recipe to the medical techfab allowing for their creation. This also adds the small energy cell to the medical techfab. Given that this machine is capable of producing tools that require an energy cell it seems reasonable to allow for it to produce the minimum baseline power source for their operation. * Revert "Adds vial and the small energy cell to the medical techfab." This reverts commit 3651c19. * Reapply "Adds vial and the small energy cell to the medical techfab." This reverts commit 5ff835e.
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Commits on Sep 5, 2024
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Commits on Sep 6, 2024
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Plant bag of holding, Botanists rejoice! (#1651)
* Plant bag of holding, Botanists rejoice! * Cost adjusted --------- Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
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Added BlueSpace Ore & Crystals (#1947)
* BlueSpaceOre * Update meta.json * Create ore.yml * Create materials.yml * Create units.ftl * Added ore * Update lathe.yml * Update asteroids.yml * more crystals on asteroid brand asteroid --------- Co-authored-by: Whatstone <[email protected]>
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
…-station-14 into aug24-upstream-merge
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Merge branch 'aug24-upstream-merge' of https://github.com/whatston3/f…
…rontier-station-14 into pr/1888
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Merge branch 'aug24-upstream-merge' of https://github.com/whatston3/f…
…rontier-station-14 into pr/1888
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vox laugh not underwater
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Commits on Sep 7, 2024
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* Changelog rewrites * Changelogs, second pass * Trade Station->Trade Outpost * Cargo market description * Add Akupara entry to changelog * Fix Akupara changelog indent * akupara time, order * Update Changelog.yml * Update Changelog.yml --------- Co-authored-by: Dvir <[email protected]>
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Shipyard UI Rework, Voucher Restrictions, Frontier Staff Vouchers (#1908
) * Shipyard: display all ships, disable purchase btn * Shipyard: group selector, guidebook button WIP * Valet, Mail carrier, jani voucher, validation * Classes, ship IDs to 999, proper voucher exclusion * Mailpod: fix missing map * Lyrae/Hammer whitelist - security buttons * Add vouchers to valet, janitor, mail carrier gear * Shipyard UI wrangling * Edit stasis VesselPrototype fields * Eagle sec button whitelist, UI fixes * Eagle, capital E! Capitals for a non-capital ship. * mapchecker fiddling * rogue time * Return the rogue * "Taxi"->Chauffeur, guard voucher, "Watchdog" clone * Clean up vessel population * ConsoleMenu: comments, class cleanup, checks4all * Remove type - unused outside of circular assignmnt * Add Akupara prototype fields * Update wasp.yml * Update opportunity.yml * Update ShipyardConsoleMenu.xaml.cs * Micro Class * Temp ship replace * Update watchdog.yml * Wall Locker * Update wardrobe_job.yml * Update wardrobe_job.yml * Update whitelist.yml * Update wardrobe_job.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Respawn Lenience (based on Corvax) (#1894)
* Merge pull request #191 from FireNameFN/RespawnFix Respawn timer fix * Corvax spawn timer rework * pre-mind removal cryosleep event, fix mind UID * Missing GameTicker.Spawning.cs change * Update RespawnSystem.cs * Cleanup, admin checks, back to sessions * Consistency in skipping admin respawn timers * Cleanup, comments, fix up garbage arithmatic --------- Co-authored-by: Kill_Me_I_Noobs <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Merge branch 'master' of https://github.com/new-frontiers-14/frontier…
…-station-14 into aug24-upstream-merge
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Merge pull request #1888 from whatston3/aug24-upstream-merge
August '24 Upstream Merge
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Commits on Sep 8, 2024
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Fixed contraband parenting on some weapons and clothes (#1957)
* weapons and turrets * crates, mk58 * clothes * parenting on knives
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Updates bluespace syringe recipe to follow conventions (#1953)
* Updates bluespace syringe recipe to follow conventions Changes the bluespace syringe to have the same material types and costs as the bluespace vial and beaker. * Update chemistry.yml * Update chemistry.yml * Update chemistry.yml * Update chemistry.yml * Believe this should be the correct tracking of historical changes. --------- Co-authored-by: Dvir <[email protected]>
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Localization strings for shipyard categories/class (#1964)
* Localization strings for shipyard categories/class * remove TODO comment
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Commits on Sep 9, 2024
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* Rosy mothroach sprites, first pass * Rosy mothroach spawns * rosy mothroach fixes, a fax machine * Fix dead sprite * Lazy touchups --------- Co-authored-by: Dvir <[email protected]>
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Commits on Sep 10, 2024
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This adds posters for the Far Star Biotech company, the FSB Apothecar…
…y and FSB Stasis. (#1965) * Adds FSB company and ship posters This adds posters for the Far Star Biotech company, the FSB Apothecary and FSB Stasis. * Fixes text to make one person stop crying and another person start crying. * makes the bad words the good words * smoog smoogs the posters
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* blood * dmg visuals, color, accent * evaporation * cosmetic semantics * Goblin: brighter brute overlay colour --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
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Bug round up: emote fixes, no value for interdyne cigs (#1974)
* emote fixes, no value for interdyne cigs * Protolathe<BaseLatheLube * Update lathe.yml --------- Co-authored-by: Dvir <[email protected]>
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Revise harpy emote sets & noises. (#1984)
* Harpy: cull loud/grating/long snds, +clicks/squish * Honk: Volume->volume
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* First Taken from: https://github.com/space-wizards/space-station-14/pull/23588/files * Fixing it to run but the UI still not working * Fixup * Update plant_analyzer.yml * Plant analyzer cleanup * seeds.ftl: "speso trees", upstream comment * units, floating point precision, speso seeds * Seed rewrites * Do not activate on empty trays, add lathe recipe * Fix plant analyzer lathe recipe --------- Co-authored-by: Whatstone <[email protected]>
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* Adds a bluespace vial Bluespace vial, plus research. * Undesired holdovers from a planned bluespace jug. My apologies. Undesired holdovers from a planned bluespace jug. My apologies. * Updated with new bluespace crystals and Whatstone's vial recommendations. Check the recipe to make sure it's good to go. Check the object yml to make sure I didn't over prune. * Changes requested update Inputted recommended changes to the recipe and damage line. * Removed lingering type whatsits. * whitespace cleanup * plant analyzer hotfix, add vial to protolathe --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
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Marked more items as contraband (C1 and C2) (#1977)
* stuff * C2->unredeemable versions for NFSD/SR items * Added medical webbing to merc loadouts --------- Co-authored-by: Whatstone <[email protected]>
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Commits on Sep 11, 2024
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Public Affairs Official (#1814)
* Public Affairs Official Almost donezo just needs a badge and a stampo and its good. * oops * cry * FIX * Cry * Update pao_loadout_groups.yml * aaaaaaaaaaaaaaa aaaaaaaaaaaa * Fixed badge scaling yee * NFSD Spawn point Added spawn point to office room on NFSD outpost. * Added formatted paperwork forms and stamp to inventory. * Format Fix * fix * Linter fuggofff * Fix PAO stamp parrent * public affairs stamp fixes * Write out "Public Affairs Official" in stamp name * public affairs job to _NF * public affairs official to liaison * Remove lawyer, add missing lawyer stuff to cntrctr * PAL Cleanup * NFSD, SR form revisions * Missing forms * Green speech bubble for the PAL * Linter issues * forms, gloves, detective PDA * Department weights to ~0 (maintaining order) * PAO: consistent ID colours & icon width * NFSD/SR form revisions * Medical forms, restore second paper * Unindent pen_red * Fix PAL loadouts * More PAL loadout fixes * noSpawn->categories, minor form rewrites * PAL cleanup (all "PAL folder", stamp clr) --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 12, 2024
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* Change "our" to "their" in README Since Robust Toolbox is SS14's, not FS14's own homegrown engine. * Update README.md * Update README.md --------- Co-authored-by: Dvir <[email protected]>
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Commits on Sep 13, 2024
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No more free mattress steel (#2000)
* No more free mattress steel * Break mattress into cloth, not steel
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New cooked meatball sprite + make meatballs cookable (#2003)
* New cooked meatball sprite + cookable raw meatballs * End Frontier
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Commits on Sep 14, 2024
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Allow AreaInsert pickups for one item (#2005)
* Allow AreaInsert pickups for one item * Update SharedStorageSystem.cs --------- Co-authored-by: Dvir <[email protected]>
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Station Records: Populate job list whenever possible (#1954)
* station rcrds: populate all args when possible * Assign jobList properly --------- Co-authored-by: Dvir <[email protected]>
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Ghost Roles: fix whitelist checks (#1994)
* GhostRoleSystem: restore whitelist * Merge comment cleanup, remove unused imports --------- Co-authored-by: Dvir <[email protected]>
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* initial * more * whiff to shady's * fixes * minor cleanup * whatstones sweet dreams * Less psicodine spam, better msgs (not happiness) * Fix sweet dreams colour * Remove brown base color for fungal whiff sprite --------- Co-authored-by: Whatstone <[email protected]>
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* Mech Fixup Blacklist * Force unbuckle, Frontier comments * Fix Unbuckle user to event user --------- Co-authored-by: Whatstone <[email protected]>
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Add immuneGrids arg to EMP, no marauder emp immune (#1998)
Co-authored-by: Dvir <[email protected]>
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* FrontierEventScheduler * Fix bluespace events, remove centdrobe * Minor bluespace events to calm table, fix timers * FalseAlarm: less weight, longer reoccurence, nomax * fix YAML spacing
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Port playing cards from Estacao Pirata (#1872)
* port pirata cards * cartas ao dividir podem ser dropadas + ftl * little card fixes * Card suggestions * pickup bool * Remove another logged error * Revert FillStorage access * Fixes one-card hand/deck issues, drawn hand * CardDeck/Hand: check containers when Spawning objs * Small card fixes * Update trinkets.yml * DeckOfCards->CardBoxBlack, fix loadout * More card animations, fewer errors * a few missing animations * Maps three deck boxes, 2 on Casey's, 1 on Tinnia's * Flippable hands, hidden draw from flipped hands * CardDeck: split actually splits * Card hand: revised alt verb order * Activation verbs for cards & stacks * Card fixes --------- Co-authored-by: Daniela <[email protected]> Co-authored-by: Diego Leite Asprino <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 15, 2024
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Parcel/Menace Directional Fans (#1981)
* parcel will no longer suffocate you * menace will also no longer suffocate you * Fix ships + mailpod --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 16, 2024
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* Fix Pseudo Code * Add PseudoItem shape, offset, rotation specifier --------- Co-authored-by: Whatstone <[email protected]>
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alcohol v2 electric boogaloo (#1662)
* i think i fixed my shit * changed reagent into ethanol * Welcome to the Junglegit add --all * Jungle Warfaregit add --all * did an oopsie with the sprites and added an unwanted file * I wish for actual brewing but here we are making torpedo juice * bee kind to the buzzkeeper * threshold set wrong * name edit * Update drinks.yml fixing errors * Update drinks.yml more fixes * stirring and shacking * sprites * Extra fill states, sprite cleanup, conserve mat% * sonik->sonic * Minor drink description rewrites * Remove fart.ogg --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]> Co-authored-by: steinhauer.erhard <[email protected]> Co-authored-by: Whatstone <[email protected]>
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Fix biker coat loadout (#2017)
* Fix biker coat loadout * Fix commented loadout
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Arcadia Ind. items are contraband, new trench and jumpsuit (#1999)
* Arcadia Ind. items are contraband, new trench and jumpsuit * NoValue for arcadia backpacks, rewrites --------- Co-authored-by: Whatstone <[email protected]>
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NFSD Signs and airlocks (#2008)
* ship * signage * signage update, including ghostprince's new signs * The wendigo PR minus the wendigo * glass airlock reparent * NFSD dock construction graphs * Remove NFSD door construction prototypes * evidence * signs.rsi/meta.json, tabs to spaces --------- Co-authored-by: Whatstone <[email protected]>
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Encryption keys in astrovend (#2019)
* vending machines * Update astrovend.yml --------- Co-authored-by: phantomderp <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 17, 2024
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New contraband flavour text for mobs (#2010)
* Mobs get contraband flavour text * hide carry status flag, fix contraband protos * C3 construct severity for robots --------- Co-authored-by: Whatstone <[email protected]>
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Commits on Sep 18, 2024
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Brass Knuckle Melee weapon (#1868)
* you know what YOLO YOLO * rsi change, updates * oh lord * updates to rsi ok lets GOOO * Update brassknuckles.yml * parent was change * because people dont like jojo appearnlty * sprite change Sprite change * Brass knuckles revisions, crass knuckles * add knuckles to lib. station inventory, add price --------- Co-authored-by: Whatstone <[email protected]>
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* Headsets In Loadouts * Remove service headsets * Headsets + * alternative sec, NFSD headsets, fix PAL jumpskirt --------- Co-authored-by: Whatstone <[email protected]>
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STC: Remote consoles for controlling Trade Outpost traffic (#1732)
* STC consoles for monitoring the trade outpost * Frontier & Trade map changes * fix trade outpost remote tabletop ID * Fix trade station remote console * Local: intercom, traffic key, remote: no * Trade station: firelock, techmaint2 * Remove TechMaint from tile list (unused) * ungoof decal rotation, door * Trade Station STC fax machine * Fix up Frontier map * Block STC consoles' use/intercom without STC ID * Traffic: push access reader, UI reqs into parent * Remove unneeded comments * reduce shuttle tabletop spam with anchors * Shuttle intercom: remove support for multiple keys * shuttle computer: 2 key slots, locked keys * ID fix * indestructable computers (ID card, criminal rcrds) --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 19, 2024
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Commits on Sep 20, 2024
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* Add Fancy Chairs * Update chairs.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Fireaxe Removes Plating (Delta-V#1700), Maintenance Jack (#2018)
* the return of fireaxe prying (#1700) * bullshit * fixed the fucking typo!!! * Add a maintenance jack for prying up plating * maintenance jack swing angle * Maintenance jack: huge, not ginormous --------- Co-authored-by: Milon <[email protected]>
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Bounty hunter clothes sprites, inf BountyVend (#1987)
* initial commit * boots * bountyvend POI * combat gloves as C1 * fffffix * mercenary colors --------- Co-authored-by: Dvir <[email protected]>
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More unshaded bluespace bag sprites (#1960)
* bag of holding consistency * Fix 1-frame bag of holding animation lengths * fix ore bag animation lengths * Learn to count. --------- Co-authored-by: Dvir <[email protected]>
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Move tank harness to outer clothing (#2028)
* Move tank harness to outer clothing * Valet outer clothing fixes * Fix valet outer clothing * outerclothing, not jumpsuit * Fix pirate outer clothing * tank: hideEffects, not effects * Fix mercenary loadouts: remove tank harness --------- Co-authored-by: Dvir <[email protected]>
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* Fixup * Update launchers.yml * Update launchers.yml
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BankSystem: cached balances (#1909)
* BankSystem: cache bank accounts * BankSystem: fix cache lookup player * BankSystem rewrite * BankSystem: no-ent functions, spawn event sessions * fix delta-v/frontier comments * Additional frontier session comments * BankSystem: ComponentInit function * New event for preferences being loaded --------- Co-authored-by: Dvir <[email protected]>
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* fix old piping + directional fans * replaces exterior waste air vent with a passive vent * Update vagabond.yml * Update vagabond.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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* initial POI and dev test quick setup * finalize * Update edison.yml * Map Fixups * Cleanup * Last fixup + NoSpawn --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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* initial commit * bolts * hand crossbows, additional functionality for bolts * fixes * tweaks * shootable plunger and bread * mail capsule * attack options for crossbows, bread * wooden stake changes * tag bloat (fucking bs) * sponge * fixes * quiver fix * broadhead bolt * parenting and small fix * moving things around * Update belts_crossbow_quiver.yml * Fixup * Update weapons.yml * EMP * Update crossbow.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Avocado and Cucumber plants, with foods (#2023)
* Avocado and Cucumber plants, with foods This PR adds avocado and cucumber, in addition to several new foods and drinks to make use of them. * Remove pit * Olive oil rebranding and fixes. Updates seed sprites to more contemporary forms. Uh, Olive Oil is now... Vegetable oil. Worked with Whatstone on this one. It seemed preferable to adding "avocado oil" or other redundant vegetable based oils in addition to providing a renewable way of producing oil for frying and kitchen use. Addressed issues with bad nutritional values and iffy meat tag. * Revert "Olive oil rebranding and fixes." This reverts commit 6bbe4fd. * Reverts olive oil to vegetable oil changes. Retains "oil" reagent for avocado. * Cucumber slice color, longer cukes, recipe amounts * Cucumber water cucumber colour (cucumber) * Add vegetable oil * Add the forgotten cucumber sprite * fix avocado oil, description is small --------- Co-authored-by: Whatstone <[email protected]>
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PTech Changes: Infinite ID cards and Encryption keys (#2014)
* Make ptech great again * Cleanup * Content * Update vending_machine_restock.yml * Remove pens from SR PTech, add sr/nfsd forms * Brown and green PAL folders with docs --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
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Commits on Sep 21, 2024
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Allow some mobs to not despawn with events (#2039)
* Allow some mobs to not despawn with events * Update BluespaceErrorRule.cs * Comments, field rename --------- Co-authored-by: Whatstone <[email protected]>
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* BankLable Corvax * Update PlayerTabHeader.xaml * Fixup * Update PlayerTab.xaml.cs * Update PlayerTabEntry.xaml.cs * Cleanup * Update BankSystem.cs * Update PlayerTabHeader.xaml * Allow bank update of 0, group overlay fields * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: GreaseMonk <[email protected]> * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: GreaseMonk <[email protected]> * Update Content.Server/_NF/Bank/BankSystem.cs Co-authored-by: GreaseMonk <[email protected]> * Update Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs Co-authored-by: GreaseMonk <[email protected]> --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: GreaseMonk <[email protected]> Co-authored-by: Whatstone <[email protected]>
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Co-authored-by: Dvir <[email protected]>
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* New bus and dock signs * Attribution * Stratos indentation fix * Small edit * Update migration.yml --------- Co-authored-by: Dvir <[email protected]>
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* updated fishbowl * CentCom --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Akupara directional fan compliance patch (#1979)
* fixed guidebook typo, reverted SMES feedback, deleted stray MV cable, added emergency air locker at entrance * refactored the lv cables for better access and coverage added intercoms in atmos: radioless ghostroles rejoice! * Update akupara.yml * Update akupara.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Commits on Sep 22, 2024
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Smuggling posters are now random and NFSD gets rewarded for getting p…
…rints of posters and dead drops (#1667) * Changed the time between dead drops and distance * Removed deprecated GetMapEntityId for TryGetMap * Removed tags that match autogenereated ones and simplified new Color * Made the distance even smaller * Revert "Made the distance even smaller" This reverts commit a008ba6. * Added check to see how many dead drop components are nearby * Changed behaviour of dead drop posters and added all of the previous posters to the dead drop system * Posters are finally random, only one can be active per point of interest * Added a message of the drop pod location to the NSFD after 15 minutes and made the wait time faster for posters * Scanning activated dead drop posters gives 30k cash to NFSD and dead drop location is now said by NFSD Outpost * NFSD scanning objects on the dead drop will reward them with 60k spessos and functioned the code for giving rewards * Changed spessos rewards to FUC * The timer now resets for the current poster if it detects any other posters that are active nearby * Lowered the chance of posters appearing and thus being Dead Drops, made pirates have a 1/3 of knowing the smuggler's ship ID after 15 minutes and added a guidebook entry * Increased the MinimumCooldown to 15 minutes and NFSD now gets progressive hints at dead drop posters' locations * Syndicate Supply Ships are now limited to 5 and if more are spawned, the oldest one gets deleted. Also only detectives get rewards for scanning dead drops and their posters * Moved all of the radio strings to locale and additional comments * Forensic scanner system now tracks based on access level rather than role name, removed accidental file and added a 1/10 chance to spawn a syndicate mob in the dead drop. Also fixed some stuff from last commit * Removed the syndicate mob guy because he would step on mines and lose his gun after FTL * Changed the dead drop poster cooldown to 5-10 minutes but now only 2 can be active at a time * Random contraband generation, part one * Station dead drop config, generation * Forensics cartridge, nfsd uplink entry * forensic scanner, staton definitions * Missing/inconsistent localization strings * HardSuit->Hardsuit * A few more uplink fixes * Revise dead drop tracking, always payout, add $ * Prototype-based smuggling message passing * POI map fixes, revert health, remove MapInit * Logging, anchored items, no drops @ courthouse * Dead drop value fiddling, uplink rewrites * cleanup * CVARS! * Move prototype to Shared * Fix config, cleanup, random error in drop pod msgs * fix forensic printouts, dead drop spawn menu * separate speso/fuc reward prints * Min/Max delay to floats * DeadDropSystem: type fix * Fix pirate delay, NFSD delay: 14-16 mins * Random fax generator & event * Roundstart hint generation * Remove test dead drop hints * Bugfixes for dead drop hint gen * more paper! * Smuggling guidebook entry, remove unneeded sec pgs * More smoog crate value, c3 trade crates, debug * Better drop pod scanner rewards * DD writable VV field, fix crate parent * WindowedEvent fixes * event naming * Add time to dead drop notes * Freelancer->Freelance channel * PodLocation messages: fix precision for vectors * Disable shipyard sale component, tweak smoog param * Multiple faxes per event * fax and logic * security_uplink_catalog: forensic module 2->4 FUC --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Checkraze <[email protected]>
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Commits on Sep 23, 2024
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Apothecary directional Fan update and housekeeping. (#1926)
* Removes Apothecary Microwave and adds some housekeeping. Microwave out. Cosmetic adjustments to decals and some pipe and locker reworks in. Details in the PR. * Updates with directional fans Swapped out tiny fans with directional fans. Tested orientation and walked around in the ship. Seem to work a treat. * Updates with new FSB posters and fluff text. * Correct chemistry shelf and power/guidebook updates. Replaced chemistry shelf with unsecure version. Whoops. Added n2/o2 emergency closet. Added doctor emergency EVA suit. Replaced plasma generator with uranium (plasma couldn't practically keep up with medical power draw) Updated guidebook for uranium instructions. Added secure metal shelf to ward wall. --------- Co-authored-by: Maxtone <[email protected]>
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Stasis Directional Fan Update (#1967)
* Stasis Directional Fan Update Adds directional fans to the Stasis, along with some housekeeping. * Updates with new SFB posters. * Noticed the guidebook update seemed to have been lost or overwritten in the shuffle. Updated. * Medical EVA locker and o2/n2 lockers. --------- Co-authored-by: Dvir <[email protected]>
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* updated broadhead * set generator power
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* update piecrust.yml * added another sink * pricing * Replaced kitchen tinyfan, air mixer 79 / 21 --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
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Prospector tiny fan update (#2050)
* Prospector tiny fan update * SignShipDock->NFSignDock pending a better sign --------- Co-authored-by: Whatstone <[email protected]>
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Garden Directional Fan Update (#2052)
* Garden Directional Fan Update * Updates garden main room air sensors * Garden: remove invalid configurators --------- Co-authored-by: Whatstone <[email protected]>
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Updates Kestrel Directional Fans (#2054)
Co-authored-by: Maxtone <[email protected]>
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Comet Directional Fan Update (#2055)
* Comet Directional Fan Update * Minor cleanup: AME, pump, paper * Replace waste pump with max version (consistency) * add floor tile to dock --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Maxtone <[email protected]>
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Bocadillo Directional Fan Update (#2058)
* Bocadillo Directional Fan Update * Fix invalid entity references --------- Co-authored-by: Whatstone <[email protected]>
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Spirit Directional Fan Update (#2059)
* Spirit Directional Fan Update * Rotate NanoMed, remove invalid ents, attrib --------- Co-authored-by: Whatstone <[email protected]>
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Pathfinder directional fans update (#2060)
* Pathfinder directional fans update Replaced all tiny fans with directional fans Also added coloured decals for the O2 and N2 connector ports and gave them names. * Removed custom connector port names Also changed gas mix to 79/21 from 78/22 per request. * Remove whitespace --------- Co-authored-by: Whatstone <[email protected]>
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Sprinter shuttle update (#2062)
* Sprinter directional fans update Replaced tiny fans with directional fans. Named O2 and N2 ports and added decals. Replaced medical doctor's locker with wallmount. Added dirt where the locker used to be. * Fixed uid conflict Fixed conflicting uids that prevented the map from loading. Fixed rotation on two directional fans. * Removed redundant whitespace * Replaced AME fuel rack with wall locker. Moved gyroscope into engineering, using the space vacated by the fuel rack. * Revert gyroscope change I missed the matching gyroscope on the other side, and the fact that the LV cables were required for the thrusters, not just the gyroscope. * Requested changes Removed custom named from connector ports. Removed mapped coat.
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* updated bottleneck * adjust generator again * Add security button to cond. illegal matches --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Maxtone <[email protected]>
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