- A 2-handed shovel which can destroy dirt on contact
- A small-scale grave with diggable dirt, headstone, and footstone
- A brush which can brush away dirt on object
- A test object (an artifact of broken pottery) covered in dirt to be brushed away
- A large collection of diggable dirt blocks in a bowl of unbreakable dirt for stress testing
- Uses the Unity XR tools
- Uses the Tunneling Vignette to reduce VR sickness during locomotion
- Uses assets from the Unity asset store
- Includes a nighttime skybox
- Fog particle generator
My first attempt at a shovel. This version was 1-handed and made with 3 primative objects for a mesh. Dirt gets destroyed immediately when colliding with the shovel object. This could easily be improved for use in an actual game but worked as a proof-of-concept xD
vr-shovel.mp4
Using a brush to clean dirt of a fragment of pottery.
vr-brush-off-dirt-compressed.mp4
A fun bug with the Unity XR teleport when letting go of grabbable objects just after teleporting.
vr-yeet.mp4
Mesh colliders with the Convex
variable enabled on clearly non-convex shapes leads to some fun collisions.