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A small project for testing virtual reality stuff in Unity

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CovenEsme/vr-unity-playground

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VR Unity Playground

Features

  • A 2-handed shovel which can destroy dirt on contact
  • A small-scale grave with diggable dirt, headstone, and footstone
  • A brush which can brush away dirt on object
  • A test object (an artifact of broken pottery) covered in dirt to be brushed away
  • A large collection of diggable dirt blocks in a bowl of unbreakable dirt for stress testing
  • Uses the Unity XR tools
    • Uses the Tunneling Vignette to reduce VR sickness during locomotion
  • Uses assets from the Unity asset store
    • Includes a nighttime skybox
    • Fog particle generator

First Test Shovel

My first attempt at a shovel. This version was 1-handed and made with 3 primative objects for a mesh. Dirt gets destroyed immediately when colliding with the shovel object. This could easily be improved for use in an actual game but worked as a proof-of-concept xD

vr-shovel.mp4

Brushing Dirt from Object

Using a brush to clean dirt of a fragment of pottery.

vr-brush-off-dirt-compressed.mp4

Teleporting to Fling Objects

A fun bug with the Unity XR teleport when letting go of grabbable objects just after teleporting.

vr-yeet.mp4

Fun with Mesh Colliders

Mesh colliders with the Convex variable enabled on clearly non-convex shapes leads to some fun collisions.

vr-vase-fragment-collision-fail.mp4

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A small project for testing virtual reality stuff in Unity

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