Skip to content

Releases: CreativeHandOficial/gm-i18n

v0.3.2

04 Feb 18:37
60f5c20
Compare
Choose a tag to compare

⚒️ Improvement

  • I better organized the folders inside the Game Maker project to differentiate it from the other default Game Maker folders;
  • I also changed the name of some functions that seemed to be too standard by prefixing them with gmi18n_;
  • Inside the include files and when generating the locales.json they are inside a GMi18n folder;

v0.3.1

28 Sep 00:21
Compare
Choose a tag to compare

👾 Bugfix / Hotifx

Fixed the problem when a game_restart() was issued and the code broke

v0.3.0

18 Aug 02:33
Compare
Choose a tag to compare

🕹️ Features

  • A way to update the static variables that are inside the Object's Create Event was added.

v0.2.0

11 Apr 18:52
Compare
Choose a tag to compare

⚒️ Improvement

  • Concatenating strings across the size of an entire localisation file will get exponentially slow. Instead we can grab the entire file as a string using buffer functions. by @JujuAdams

  • Chopping up strings to extract variable names to traverse JSON is extremely slow and will not scale. A basic caching system is added that significantly speeds up access (by roughly 8x). by @JujuAdams


v0.1.0

05 Apr 05:06
Compare
Choose a tag to compare
Init Version