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wiki update
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Crowdedlight committed Feb 12, 2024
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1 change: 1 addition & 0 deletions wiki/SUMMARY.md
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- [Tracking Signals](spectrum/basic-use.md)
- [C-Track](spectrum/tracking/c-track.md)
- [TFAR Tracking](spectrum/tracking/tfar-tracking.md)
- [Trigger by script](spectrum/tracking/tfar_tracking_scripting.md)
- [Jamming Drones](spectrum/jamming/drone-jamming.md)
- [Notes for Zeus](spectrum/notes-zeus.md)

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4 changes: 4 additions & 0 deletions wiki/emp/emp.md
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The EMP will knock out lights, vehicle engines/turrets and other electrical equipment. TFAR SR and LR will still be in inventory, but that specific LR or SL will be unusable from then on. However, picking up another SW or LR that was not affected by EMP will work for the player. (Vehicle radios caught in the blast is also destroyed).

```admonish info
Only disables radios when using TFAR 1.0.0+ (aka. TFAR Beta).
```

Equipment like GPS, microdagr, minedetector etc. is removed. Any watch other than analog will be replaced with analog watch.

Zeus can decide if any primary or pistol scope with "intergrated NV/Thermal" should be kept, removed or replaced with an aim-point scope. Any other scope is not touched.
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4 changes: 4 additions & 0 deletions wiki/spectrum/tracking/tfar-tracking.md
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If TFAR is loaded and used by the players, Zeus can enable "TFAR Tracking" by placing the module down and selecting enable or disable. When enabled whenever a player uses their short range or long-range radio, it will broadcast a spectrum signal on the frequency their radio use, with the range of that particular radio. By default the option to hide friendly radio signals are enabled. But that can be enabled in CBA settings on a per player basis, or per-server/mission basis.

```admonish info
Only tested with TFAR 1.0.0+ (aka. TFAR Beta). I would recommend using that version anyway as that is the current supported version and have been out for years. Also the version Dedman recommends.
```

# Listening in
If the player using the Spectrum device also have the ICOM item in their backpack, then it will work as a second TFAR radio controlled by the spectrum antenna. So if they are tracking another players TFAR signal with enough signal-strength, then they can hold own left-mouse button and listen to the enemy transmission.

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9 changes: 9 additions & 0 deletions wiki/spectrum/tracking/tfar_tracking_scripting.md
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# TFAR Tracking activated by script
If you want to enable/disable TFAR tracking by script, you can do it with the following code:
```cpp
["crowsEW_spectrum_toggleRadioTracking", [true]] call CBA_fnc_globalEventJIP;
```
And changing ``true`` to ``false`` will disable it again.
```cpp
["crowsEW_spectrum_toggleRadioTracking", [false]] call CBA_fnc_globalEventJIP;
```

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