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Merge branch 'feature/add_shadow_cast' of github.com:CyberAgentGameEn…
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80 changes: 39 additions & 41 deletions README.md
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Expand Up @@ -40,47 +40,45 @@ For more information, please refer to the following documents, [Samples](Assets/
<details>
<summary>Details</summary>

- [NOVA Shader: Uber shader for Particle System](#nova-shader-uber-shader-for-particle-system)
- [Table of Contents](#table-of-contents)
- [Setup](#setup)
- [Requirements](#requirements)
- [Install](#install)
- [Usage](#usage)
- [Add Renderer Feature](#add-renderer-feature)
- [Activate Depth Texture](#activate-depth-texture)
- [Create and assign the Material](#create-and-assign-the-material)
- [Uber Unlit Shader](#uber-unlit-shader)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Lit Shader](#uber-lit-shader)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortion Shader](#distortion-shader)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [Abort Shadow Caster](#abort-shadow-caster)
- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
- [Set up the Custom Data](#set-up-the-custom-data)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
- [Set up the Material Property](#set-up-the-material-property)
- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
- [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
- [Fix Now](#fix-now)
- [Editor APIs Reference](#editor-apis-reference)
- [Licenses](#licenses)
- [Setup](#setup)
- [Requirements](#requirements)
- [Install](#install)
- [Usage](#usage)
- [Add Renderer Feature](#add-renderer-feature)
- [Activate Depth Texture](#activate-depth-texture)
- [Create and assign the Material](#create-and-assign-the-material)
- [Uber Unlit Shader](#uber-unlit-shader)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Lit Shader](#uber-lit-shader)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortion Shader](#distortion-shader)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [Abort Shadow Caster](#abort-shadow-caster)
- [Use with the Custom Vertex Streams](#use-with-the-custom-vertex-streams)
- [Set up the Custom Data](#set-up-the-custom-data)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams)
- [Set up the Material Property](#set-up-the-material-property)
- [Use Mesh GPU Instancing](#use-mesh-gpu-instancing)
- [Enable Mesh GPU Instancing](#enable-mesh-gpu-instancing)
- [Set up the Custom Vertex Streams](#set-up-the-custom-vertex-streams-1)
- [Automatic set up the Custom Vertex Streams.](#automatic-set-up-the-custom-vertex-streams)
- [Fix Now](#fix-now)
- [Editor APIs Reference](#editor-apis-reference)
- [Licenses](#licenses)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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80 changes: 39 additions & 41 deletions README_JA.md
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Expand Up @@ -41,47 +41,45 @@
<details>
<summary>詳細</summary>

- [NOVA Shader: Particle System用多機能シェーダ](#nova-shader-particle-system用多機能シェーダ)
- [目次](#目次)
- [セットアップ](#セットアップ)
- [要件](#要件)
- [インストール](#インストール)
- [使い方](#使い方)
- [Renderer Feature を登録](#renderer-feature-を登録)
- [Depth Textureを有効化](#depth-textureを有効化)
- [マテリアル作成、アサイン](#マテリアル作成アサイン)
- [Uber Unlitシェーダ](#uber-unlitシェーダ)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Litシェーダー](#uber-litシェーダー)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortionシェーダ](#distortionシェーダ)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [影を落とす機能について](#影を落とす機能について)
- [Custom Vertex Streamsとの連携](#custom-vertex-streamsとの連携)
- [Custom Dataを設定](#custom-dataを設定)
- [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する)
- [マテリアルプロパティを設定する](#マテリアルプロパティを設定する)
- [Mesh GPU Instancingを使う](#mesh-gpu-instancingを使う)
- [Mesh GPU Instancingを有効化する](#mesh-gpu-instancingを有効化する)
- [Custom Vertex Streamsを設定する](#custom-vertex-streamsを設定する-1)
- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streamsを自動的に設定する)
- [Fix Now](#fix-now)
- [Editor APIs リファレンス](#editor-apis-リファレンス)
- [ライセンス](#ライセンス)
- [セットアップ](#%E3%82%BB%E3%83%83%E3%83%88%E3%82%A2%E3%83%83%E3%83%97)
- [要件](#%E8%A6%81%E4%BB%B6)
- [インストール](#%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB)
- [使い方](#%E4%BD%BF%E3%81%84%E6%96%B9)
- [Renderer Feature を登録](#renderer-feature-%E3%82%92%E7%99%BB%E9%8C%B2)
- [Depth Textureを有効化](#depth-texture%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96)
- [マテリアル作成、アサイン](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E4%BD%9C%E6%88%90%E3%82%A2%E3%82%B5%E3%82%A4%E3%83%B3)
- [Uber Unlitシェーダ](#uber-unlit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
- [Render Settings](#render-settings)
- [Vertex Deformation](#vertex-deformation)
- [Base Map](#base-map)
- [Tint Color](#tint-color)
- [Flow Map](#flow-map)
- [Parallax Map](#parallax-map)
- [Color Correction](#color-correction)
- [Alpha Transition](#alpha-transition)
- [Emission](#emission)
- [Transparency](#transparency)
- [Uber Litシェーダー](#uber-lit%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80%E3%83%BC)
- [Render Settings](#render-settings-1)
- [Surface Maps](#surface-maps)
- [Distortionシェーダ](#distortion%E3%82%B7%E3%82%A7%E3%83%BC%E3%83%80)
- [Render Settings](#render-settings-2)
- [Distortion](#distortion)
- [Flow Map](#flow-map-1)
- [Alpha Transition](#alpha-transition-1)
- [Transparency](#transparency-1)
- [影を落とす機能について](#%E5%BD%B1%E3%82%92%E8%90%BD%E3%81%A8%E3%81%99%E6%A9%9F%E8%83%BD%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6)
- [Custom Vertex Streamsとの連携](#custom-vertex-streams%E3%81%A8%E3%81%AE%E9%80%A3%E6%90%BA)
- [Custom Dataを設定](#custom-data%E3%82%92%E8%A8%AD%E5%AE%9A)
- [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [マテリアルプロパティを設定する](#%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%83%97%E3%83%AD%E3%83%91%E3%83%86%E3%82%A3%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [Mesh GPU Instancingを使う](#mesh-gpu-instancing%E3%82%92%E4%BD%BF%E3%81%86)
- [Mesh GPU Instancingを有効化する](#mesh-gpu-instancing%E3%82%92%E6%9C%89%E5%8A%B9%E5%8C%96%E3%81%99%E3%82%8B)
- [Custom Vertex Streamsを設定する](#custom-vertex-streams%E3%82%92%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B-1)
- [Custom Vertex Streamsを自動的に設定する](#custom-vertex-streams%E3%82%92%E8%87%AA%E5%8B%95%E7%9A%84%E3%81%AB%E8%A8%AD%E5%AE%9A%E3%81%99%E3%82%8B)
- [Fix Now](#fix-now)
- [Editor APIs リファレンス](#editor-apis-%E3%83%AA%E3%83%95%E3%82%A1%E3%83%AC%E3%83%B3%E3%82%B9)
- [ライセンス](#%E3%83%A9%E3%82%A4%E3%82%BB%E3%83%B3%E3%82%B9)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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