Merge pull request #77 from Cysharp/feature/H2ErrorCode #85
build-push-and-pr.yml
on: push
Build Libraries
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Build Native library (win-x64)
6m 44s
Build Libraries
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Build Native library (win-arm64)
3m 3s
Build Libraries
/
Build Native library (win-arm64-uwp)
2m 36s
Build Libraries
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Build Native library (linux-x64)
2m 35s
Build Libraries
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Build Native library (osx-x64)
2m 22s
Build Libraries
/
Build Native library (osx-arm64)
1m 21s
Build Libraries
/
Build Native library (ios-x64)
43s
Build Libraries
/
Build Native library (ios-arm64)
55s
Build Libraries
/
Build Native library (android-arm)
1m 17s
Build Libraries
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Build Native library (android-arm64)
1m 33s
Build Libraries
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Build Native library (android-x64)
1m 16s
Build Unity package
3m 2s
Build Libraries
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Update pre-built libraries for Unity
0s
Annotations
2 errors and 2 warnings
Build Libraries / Build Native library (osx-arm64)
Process completed with exit code 1.
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Build Libraries / Build Native library (linux-x64)
Process completed with exit code 1.
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Build Unity package
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build Unity package
The following actions uses Node.js version which is deprecated and will be forced to run on node20: game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
android-arm
Expired
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13.8 MB |
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android-arm64
Expired
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14.4 MB |
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android-x64
Expired
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14.5 MB |
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ios-arm64
Expired
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30.3 MB |
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ios-x64
Expired
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29.9 MB |
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linux-x64
Expired
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13.9 MB |
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osx-arm64
Expired
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3.32 MB |
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osx-x64
Expired
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3.04 MB |
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win-arm64
Expired
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2.22 MB |
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win-arm64-uwp
Expired
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2.48 MB |
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win-x64
Expired
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2.3 MB |
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