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Merge pull request #82 from Cysharp/feature/FixCancelBehaviorOnUnity
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Align the behavior when canceling on Unity same as on .NET.
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mayuki authored Jul 24, 2024
2 parents 7a795d1 + 1527742 commit 70a2e5a
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Showing 12 changed files with 1,075 additions and 341 deletions.
6 changes: 3 additions & 3 deletions .github/workflows/build-natives.yml
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Expand Up @@ -86,9 +86,9 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
- run: rustup toolchain install nightly-x86_64-pc-windows-msvc
- run: rustup component add rust-src --toolchain nightly-x86_64-pc-windows-msvc
- run: rustup default nightly
- run: rustup toolchain install nightly-2024-07-10-x86_64-pc-windows-msvc
- run: rustup component add rust-src --toolchain nightly-2024-07-10-x86_64-pc-windows-msvc
- run: rustup default nightly-2024-07-10
- run: |
$env:Path += ";C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\Llvm\bin"
cargo -Z build-std build --target aarch64-uwp-windows-msvc --profile ${{ env._RUST_BUILD_CONFIG == 'debug' && 'dev' || env._RUST_BUILD_CONFIG }}
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8 changes: 4 additions & 4 deletions src/YetAnotherHttpHandler.Unity/Packages/manifest.json
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Expand Up @@ -2,16 +2,16 @@
"dependencies": {
"com.cysharp.yetanotherhttphandler": "file:../../YetAnotherHttpHandler",
"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
"com.unity.collab-proxy": "1.15.15",
"com.unity.collab-proxy": "2.0.1",
"com.unity.feature.2d": "1.0.0",
"com.unity.ide.rider": "3.0.13",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.rider": "3.0.18",
"com.unity.ide.visualstudio": "2.0.17",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.3.8",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.7.6",
"com.unity.visualscripting": "1.8.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
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