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Create your lua file
Charlie edited this page Sep 24, 2023
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- Create your *.lua file in folder
Scripts\DCS-BIOS\lib\modules\aircraft_modules\
. - Open up an existing lua and use it as an example.
We will use P-51D (P-51D.json) as an example :
module("P-51D", package.seeall)
local Module = require("Module")
--- @class P-51D : Module
local P_51D = Module:new("P-51D", 0x5000, { "P-51D", "TF-51D", "P-51D-30-NA" })
-
P-51D
is the DCS-BIOS Module Name, also the file name. - The
0x5000
is the base address for this module, this must not collide with other modules. A new address can be found fromaddresses.txt
in the doc folder. -
"P-51D", "TF-51D", "P-51D-30-NA"
These are Digital Combat Simulator's identifiers for the airplanes. In this case they are variants of the P-51D. This DCS-BIOS module will be loaded if any of those planes are flown. By keeping them all in theP-51D.lua
the DCS-BIOS module is easier to maintain. Usually there is only the one entry. -
P_51D
is the local lua object name.
The file must return the local lua object in the end of the file as such :
return P_51D
That is where you add your controls, digging into DCS files, using ModelViewer2.exe and test, test, test. It takes times and no two DCS modules are the same.