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DCurrent authored Apr 1, 2017
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# OpenBOR
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.


## History
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.

In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.

## Available Platforms
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:

* Android
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* OpenDingux (Dingoo A320 & GCW-Zero)

In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:

* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop

## OpenBOR Team

### Current Members

#### Damon Caskey (2007-)
Project manager, lead programmer, and site owner of the OpenBOR community. Primary
contributions are feature additions to core engine, scripting, general development, and organization.

#### Plombo (2009-)
A developer who prefers to work on OpenBOR's supporting libraries and
platform-specific backends. Known for maintaining the Wii port, writing the
GPU-accelerated video code for Wii and OpenGL, and a few engine features.

#### uTunnels (2007-)
Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly
breaking nearly every single limitation module authors faced.


### Former members and contributors

#### Anallyst (2011)
This developer's work centered mainly around trimming the fat and optimizing the codebase.

#### SumolX (2006-2011)
Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP,
PS3, Linux, Wii, GP2X and maintaining all other platforms and code base.

#### KBbandressen (2007-2011)
Contributed a plethora of features, including the powerful text object and filestream capabilities.

#### CGRemakes (2005-2006)
Main developer after Kirby2K. Introduced many exicting features to engine.

#### LordBall (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

#### Tails (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

#### Fugue (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

#### Kirby2K (2004-2005)
The original developer of OpenBOR who asked Senile Team for permission to open
up Beats Of Rage.

### Senile Team
Senile team was not directly involved with developing OpenBOR, but their opening
of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still
reside in OpenBORto this day.

#### Roel (credited as "Opla" in BoR)
The team's chieftain. Does most of the game design, programming and artwork.
http://www.roelvanmastbergen.nl

#### Jeroen (credited as "Leila" in BoR)
Does all the things no one else does.

#### Sander (credited as "Albatross" in BoR)
3D artist and animation sequence editor.

#### Ben
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.

#### Neill
Neill was the first to port Beats of Rage to other systems, namely Playstation 2
and Dreamcast. He now supports Senile Team with advice regarding console hardware
and code compatibility, and has agreed to port Age of the Beast when it's ready.
http://www.neillcorlett.com


## Websites
* ChronoCrash (Main openBOR community and home of OpenBOR Team) - http://www.ChronoCrash.com
* Senile Team (original authors of Beats of Rage) - http://www.senileteam.com

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