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using Content.Client.Audio; | ||
using Content.Shared.Announcements.Events; | ||
using Content.Shared.Announcements.Systems; | ||
using Content.Shared.CCVar; | ||
using Robust.Client.Audio; | ||
using Robust.Client.Player; | ||
using Robust.Client.ResourceManagement; | ||
using Robust.Shared.Audio.Sources; | ||
using Robust.Shared.Audio.Systems; | ||
using Robust.Shared.Configuration; | ||
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namespace Content.Client.Announcements.Systems; | ||
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public sealed class AnnouncerSystem : SharedAnnouncerSystem | ||
{ | ||
[Dependency] private readonly IPlayerManager _player = default!; | ||
[Dependency] private readonly IConfigurationManager _config = default!; | ||
[Dependency] private readonly IResourceCache _cache = default!; | ||
[Dependency] private readonly IAudioManager _audioManager = default!; | ||
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private IAudioSource? AnnouncerSource { get; set; } | ||
private float AnnouncerVolume { get; set; } | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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AnnouncerVolume = _config.GetCVar(CCVars.AnnouncerVolume) * 100f / ContentAudioSystem.AnnouncerMultiplier; | ||
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SubscribeNetworkEvent<AnnouncementSendEvent>(OnAnnouncementReceived); | ||
_config.OnValueChanged(CCVars.AnnouncerVolume, OnAnnouncerVolumeChanged); | ||
} | ||
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public override void Shutdown() | ||
{ | ||
base.Shutdown(); | ||
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_config.UnsubValueChanged(CCVars.AnnouncerVolume, OnAnnouncerVolumeChanged); | ||
} | ||
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private void OnAnnouncerVolumeChanged(float value) | ||
{ | ||
AnnouncerVolume = value; | ||
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if (AnnouncerSource != null) | ||
AnnouncerSource.Gain = AnnouncerVolume; | ||
} | ||
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private void OnAnnouncementReceived(AnnouncementSendEvent ev) | ||
{ | ||
if (!ev.Recipients.Contains(_player.LocalSession!.UserId) | ||
|| !_cache.TryGetResource<AudioResource>(GetAnnouncementPath(ev.AnnouncementId, ev.AnnouncerId), | ||
out var resource)) | ||
return; | ||
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var source = _audioManager.CreateAudioSource(resource); | ||
if (source != null) | ||
{ | ||
source.Gain = AnnouncerVolume * SharedAudioSystem.VolumeToGain(ev.AudioParams.Volume); | ||
source.Global = true; | ||
} | ||
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AnnouncerSource?.Dispose(); | ||
AnnouncerSource = source; | ||
AnnouncerSource?.StartPlaying(); | ||
} | ||
} |
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41 changes: 41 additions & 0 deletions
41
Content.IntegrationTests/Tests/Announcers/AnnouncerFallbackTest.cs
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using System.Collections.Generic; | ||
using System.Linq; | ||
using Content.Shared.Announcements.Prototypes; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.IntegrationTests.Tests.Announcers; | ||
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[TestFixture] | ||
[TestOf(typeof(AnnouncerPrototype))] | ||
public sealed class AnnouncerPrototypeTests | ||
{ | ||
[Test] | ||
public async Task TestAnnouncerFallbacks() | ||
{ | ||
// Checks if every announcer has a fallback announcement | ||
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await using var pair = await PoolManager.GetServerClient(); | ||
var server = pair.Server; | ||
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var prototype = server.ResolveDependency<IPrototypeManager>(); | ||
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await server.WaitAssertion(() => | ||
{ | ||
var success = true; | ||
var why = new List<string>(); | ||
foreach (var announcer in prototype.EnumeratePrototypes<AnnouncerPrototype>()) | ||
{ | ||
if (announcer.Announcements.All(a => a.ID.ToLower() != "fallback")) | ||
{ | ||
success = false; | ||
why.Add(announcer.ID); | ||
} | ||
} | ||
Assert.That(success, Is.True, $"The following announcers do not have a fallback announcement:\n {string.Join("\n ", why)}"); | ||
}); | ||
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await pair.CleanReturnAsync(); | ||
} | ||
} |
66 changes: 66 additions & 0 deletions
66
Content.IntegrationTests/Tests/Announcers/AnnouncerLocalizationTest.cs
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using System.Collections.Generic; | ||
using Content.Server.Announcements.Systems; | ||
using Content.Server.StationEvents; | ||
using Content.Shared.Announcements.Prototypes; | ||
using Robust.Shared.GameObjects; | ||
using Robust.Shared.Localization; | ||
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namespace Content.IntegrationTests.Tests.Announcers; | ||
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[TestFixture] | ||
[TestOf(typeof(AnnouncerPrototype))] | ||
public sealed class AnnouncerLocalizationTest | ||
{ | ||
[Test] | ||
public async Task TestEventLocalization() | ||
{ | ||
// Checks if every station event wanting the announcerSystem to send messages has a localization string | ||
// If an event doesn't have startAnnouncement or endAnnouncement set to true | ||
// it will be expected for that system to handle the announcements if it wants them | ||
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await using var pair = await PoolManager.GetServerClient(); | ||
var server = pair.Server; | ||
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var locale = server.ResolveDependency<ILocalizationManager>(); | ||
var entSysMan = server.ResolveDependency<IEntitySystemManager>(); | ||
var announcer = entSysMan.GetEntitySystem<AnnouncerSystem>(); | ||
var events = entSysMan.GetEntitySystem<EventManagerSystem>(); | ||
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await server.WaitAssertion(() => | ||
{ | ||
var succeeded = true; | ||
var why = new List<string>(); | ||
foreach (var ev in events.AllEvents()) | ||
{ | ||
if (ev.Value.StartAnnouncement) | ||
{ | ||
var announcementId = announcer.GetAnnouncementId(ev.Key.ID); | ||
var eventLocaleString = announcer.GetEventLocaleString(announcementId); | ||
if (locale.GetString(eventLocaleString) == eventLocaleString) | ||
{ | ||
succeeded = false; | ||
why.Add($"\"{announcementId}\": \"{eventLocaleString}\""); | ||
} | ||
} | ||
if (ev.Value.EndAnnouncement) | ||
{ | ||
var announcementId = announcer.GetAnnouncementId(ev.Key.ID, true); | ||
var eventLocaleString = announcer.GetEventLocaleString(announcementId); | ||
if (locale.GetString(eventLocaleString) == eventLocaleString) | ||
{ | ||
succeeded = false; | ||
why.Add($"\"{announcementId}\": \"{eventLocaleString}\""); | ||
} | ||
} | ||
} | ||
Assert.That(succeeded, Is.True, $"The following announcements do not have a localization string:\n {string.Join("\n ", why)}"); | ||
}); | ||
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await pair.CleanReturnAsync(); | ||
} | ||
} |
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