Releases: DFHack/dfhack
DFHack 51.06-r2rc1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This is a beta release, so if you're installing from Steam, be sure to select the beta
branch for DFHack in your Steam client.
If you are on the Steam DF experimental
branch, please also switch DFHack to its experimental
branch in your Steam client.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Highlights
Follow your dwarves like a pro, or watch them like a fish tank, Skip adventure messages, Attach notes to the map, Schedule cheese making according to milk supplies
Follow your dwarves like a pro, or watch them like a fish tank
The spectate
tool has had a complete overhaul, and is now integrated into the vanilla follow mode. There are lots of ways you can interact with it.
If you start following a dwarf by clicking on the vanilla "camera" button, you'll see that the little panel that shows up in the lower left corner has a few more widgets on it. You can hit the right arrow key (or click on the icon) to follow another target, or you can hit the left arrow key (or click on the icon) to follow the previous target. This means you can quickly switch to a new dwarf and then back to a previous dwarf just by tapping the arrow keys.
There is also an indicator for whether "spectate mode" is on. If you turn it on, you can let the game run and spectate
will periodically shift the camera to follow a different dwarf. If you've managed to get your fort into a stable state, this is a good way to sit back, relax, and watch your dwarves like a fish tank.
How does it choose the next dwarf to follow? It's random, but you can tweak how it chooses targets with the new gui/spectate
interface. You can launch it by clicking on the gear icon on the follow panel, where the new left and right arrow widgets are. You can choose which kinds of units other than your own dwarves to include as possible targets, like livestock, enemies, or visitors. By default, the camera will prefer to follow units that are in combat and units that have newly arrived on the map.
If spectate mode is enabled and the new "cinematic action" option is on, the camera will even switch targets more quickly when there is combat afoot! If the "Auto unpause" option is on, events that would normally pause the game, like sieges or artifact announcements, will not pause the game at all. This allows a "true" fish tank mode where you can see your beautiful fort rise and fall of its own accord.
Spectate mode will automatically disengage when you jump in to take control. It switches off when you move the camera: the exact same way that vanilla follow mode switches off. Spectate mode will also disengage when you open the squads panel.
We've also made it easier to jump to following a specific target. There is a new global hotkey: Ctrl-g (for "go to"). It is available when you are on the main dwarf map (or the main adventure map, but "follow" mode isn't relevant there).
Ctrl-g will pop up the gui/sitemap
interface. You can start typing to search for a name, and Shift-click or Shift-Enter will start following that unit directly!
But wait, there's more!
You can also use gui/spectate
to configure live tooltips for your dwarves. If you turn on the spectate.tooltips
overlay, you can display information like their name, their current happiness level, and their current job. The "Follow" set of toggles controls what information will follow your dwarves around on the map in floating tooltips. The "Hover" set of toggles controls what information will be shown in a pop up when you hover your mouse over a unit.
Give it a try! My favorite configuration so far is:
- "Follow" shows an indicator for miserable and unhappy dwarves
- "Hover" shows the current stress level, name, and job
In graphics mode, you might prefer to set the blink period to 0 (to disable it), but in ascii mode, you'll want the "follow" tooltips to blink periodically so you can see what they are covering on the map.
Skip adventure messages
The new advtools.fastcombat
overlay allows you to skip combat animations and the announcement "More" button. If you're trying to walk through a populated area, this can be a huge time (and click) saver! Have you heard the one about the elf and the elf? Yes, we have! Let us walk across the room!
Now, to skip all the "More" messages, just hit any movement key. The first movement key will skip the messages to the end of the list. Hit the key again to move. It works the same with the mouse. The first click on the map will skip all messages to the end, and the second click will start your adventurer walking to that destination.
Attach notes to the map
We now have a tool for attaching notes to fort map tiles! gui/notes
is the UI for adding and managing map notes. You can memorialize events where they occurred
or leave design plans for yourself on the levels where you plan to expand your fort.
Schedule cheese making according to milk supplies
Cheese making is difficult to automate using work orders. A single job can consume anything from a bucket with a single unit of milk to a barrel with 100 units of milk. This makes it hard to predict how much cheese will actually be produced by a regular manager work order.
If you enable autocheese
in the DFHack control panel, it will scan your fort for barrels with a certain minimum amount of milk (default: 50), create a cheese making job specifically for that barrel, and assign this job to one of your idle dwarves (giving preference to skilled cheese makers).
Easy cheesy!
Announcements
Why beta?, PSAs
So why is this a beta?
In addition to the new features (which we always need feedback on!), DFHack has undergone an extensive internal reorganization to help align the code closer to how the internal DF structures are organized. For scripts, many of the df
namespace paths have changed. If you are maintaining an out-of-tree script, find out what identifiers have changed in the Structures release notes below.
As a player, please keep an eye out for commands that return errors when you run them or functionality that appears not to work like it used to. It is possible that typos have crept in with all the updates.
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the...
DFHack 51.06-r1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
Misc Improvements
- Compatibility with DF 51.06
DFHack 51.05-r1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
Misc Improvements
- Compatibility with DF 51.05
DFHack 51.04-r1.1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Currently, each distribution channel of DF has a different version. This release of DFHack is specifically compatible with:
- Dwarf Fortress 51.04 on Steam
- Dwarf Fortress 51.03 on Itch
- Dwarf Fortress 51.02 Classic
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
New Features
stonesense
:- added option
EXTRUDE_TILES
to slightly expand sprite to avoid gaps (on by default) - added option
PIXELPERFECT_ZOOM
to change the zoom scale to avoid gaps (off by default) - added back minecart track graphics
- added option
Fixes
- Ctrl-a hotkeys have been changed to something else (Ctrl-n) for tools that also have an editable text field, where Ctrl-a is interpreted as select all text
advtools
: fix dfhack-added conversation options not appearing in the ask whereabouts conversation treegui/launcher
:- ensure commandline is fully visible when searching through history and switching from a very long command to a short command
- flatten text when pasting multi-line text from the clipboard
gui/rename
: fix error when changing the language of a unit's namestonesense
:- fixed announcement text rendering off-screen with larger font sizes
- screen dimensions are now properly set when overriden by a window manager
- fixed glass cabinets and bookcases being misaligned by 1 pixel
- fixed unrevealed walls being hidden by default
- vampires no longer show their true name when they shouldn't
- fixed debug performance timers to show milliseconds as intended
CACHE_IMAGES
now disables mipmapping, stopping sprites from going transparent- fixed issue where depth borders wouldn't be rendered for some walls
- fixed issue where tiles near the bottom edge would be culled
Misc Improvements
assign-preferences
: new--show
option to display the preferences of the selected unitpref-adjust
: newshow
command to display the preferences of the selected unitstonesense
:- improved the way altars look
- fog no longer unnecessarily renders to a separate bitmap
- added new connective tiles for pools of blood and vomit
Removed
gui/control-panel
: removedcraft-age-wear
tweak for Windows users; the tweak doesn't currently load on Windows
API
Core::getUnpausedMs
: new API for getting unpaused ms since load in a fort-mode game
DFHack 51.04-r1
This release is only compatible with:
- Dwarf Fortress 51.04 on Steam
- Dwarf Fortress 51.03 on Itch
- Dwarf Fortress 51.02 Classic
For non-Steam users, this release is equivalent to DFHack 51.03-r1.1.
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
Misc Improvements
- Compatibility with Steam release of DF 51.04
DFHack 51.03-r1.1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with Dwarf Fortress 51.03 for Steam and Itch. There is no DF 51.03 Classic. However, this release is compatible with DF 51.02 Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
Fixes
- gui/gm-editor: fix Enter key not being recognized for opening the selected object
Misc Improvements
- Compatibility with Itch release of DF 51.03
DFHack 51.02-r1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
Fixes
deathcause
: fix error when retrieving the name of a historical figure
Misc Improvements
- DFHack edit field widgets, such as the commandline editor in
gui/launcher
, now support text selection and other advanced text editing features fromgui/journal
stonesense
:keybinds.txt
config file is now read fromdfhack-config/stonesense/keybinds.txt
- added some missing artwork for bookcases, displays, and offering places
- reorganized the position of some existing art to be more intuitive
- added index numbers empty sprite slots to aid in making the xml files for the sprites
- zoom levels in stonesense now mirror the main game when in follow mode
DFHack 50.15-r2
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Highlights
Stonesense reborn, Rescue lost squads, Rename things!
The stonesense stands up
Stonesense, the beloved tool that renders your fortress in 3D, has seen some serious love in this release. Thanks to the efforts of new contributor Squid Coder and our own Rome of Oxtrot, longstanding crash bugs are fixed and many quality of life features are added.
Here are some new things to try:
- Hit semicolon (
;
) to toggle fog (huge performance boost) - Hit
a
to toggle announcements (which are now neatly tucked away in the lower right corner)
You can edit the startup configuration in the new dfhack-config/stonesense/init.txt
file. For example, you can set the initial window size to 1920x1200 or increase the size of the font used to render text.
Give it a try if you haven't already! It can be breathtaking to see your fortress creations in full 3D!
Rescue missions for lost squads
Occasionally, squads that you send out on a mission get stuck on the world map. They lose their ability to navigate and are unable to return to your fortress. This tool allows a messenger that is returning from a holding or any other of your squads that is returning from a mission to rescue the lost squad along the way and bring them home.
This fix is enabled by default in the DFHack control panel, so you don't need to do anything special to benefit from it. However, it is still up to you to send out a messenger or squad that can be tasked with the rescue. If you have a holding that is linked to your fort, you can send out a messenger – you don’t have to actually request any workers. Otherwise, you can send a squad out on a mission with minimal risk, like “Demand one-time tribute”.
This tool is also integrated with the DFHack notifcation panel, so you will get a notification when a squad is stuck and there are no squads or messengers currently out traveling that can rescue them.
Note that there might be other reasons why your squad appears missing – if it got wiped out in combat and nobody survived to report back, for example – but this tool should allow you to recover from the cases that are actual bugs.
Rename anything that can be named
Sure, you can rename your fortress before you embark, but what about second rename?
Fire up gui/rename
, and you can choose from a list of nameable entities in your environment to give a custom name to. This tool works with DFs in-world languages, so you get an interface similar to the one you use to give names to fortresses and governments on embark. It is a little more informative and flexible compared to the vanilla UI, though. For example, you can search for or sort by the English word or the translated language word. You can also change the language of a name, and you can give units new "real" first names.
You can click on something (e.g. a unit) and then run gui/rename
to rename it, or you can choose any of the following from an in-tool selection dialog:
- An artifact on the current map
- A unit on the current map
- A squad belonging to the current fortress
- A location (e.g. tavern, hospital, guildhall, temple) on the current map
- The current fortress (or adventurer site)
- The government of the current fortress
- The civilization of the current fortress
- The world
If you run gui/rename
while on the “prepare carefully” embark screen, you can choose new names for your starting dwarves.
Modders and power users can also pass game IDs on the commandline to rename other entities like foreign sites or religions.
gui/rename
also comes with an overlay for convenience. When generating a new world, you'll get a button for renaming the world before you save it for the first time.
As a side bonus, this tool transparently fixes a DF bug on the embark screen where you are unable to give your starting dwarves nicknames. You'll be able to set nicknames normally now.
More info here: https://docs.dfhack.org/en/stable/docs/tools/gui/rename.html#gui-rename
Announcements
PSAs
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher
) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher
and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor
). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New tools, fixes, and improvements
New Tools
fix/stuck-squad
: allow squads and messengers returning from missions to rescue squads that have gotten stuck on the world mapgui/rename
: (reinstated) give new in-game language-based names to anything that can be named (units, governments, fortresses, the world, etc.)
New Features
gui/notify
: new notification type: save reminder; appears if you have gone more than 15 minutes without saving; click to autosavegui/rename
:- add overlay to worldgen screen allowing you to rename the world before the new world is saved
- add overlay to the "Prepare carefully" embark screen that transparently fixes a DF bug where you can't give units nicknames or custom professions
gui/settings-manager
:- new overlay on the Labor -> Standing Orders tab for configuring the number of barrels to reserve for job use (so you can brew alcohol and not have all your barrels claimed by stockpiles for container storage)
- standing orders save/load now includes the reserved barrels setting
orders
: add transparent overlays to the manager orders screen that allow right clicks to cancel edit of quantities or condition details instead of exiting to the main screenstockpiles
: add simple import/export dialogs to stockpile overlay panelstonesense
:- added hotkey to toggle fog
;
(default keybinding) - added hotkey to toggle announcements:
a
(default keybinding) - added hotkey to toggle debug mode:
~
(default keybinding) - added init file config to show announcements (on by default)
- added init file config for whether Esc is recognized for closing the stonesense window (on by default to match previous behavior)
...
- added hotkey to toggle fog
DFHack 50.15-r1.2
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Changelog
New tools, fixes, and improvements
Misc Improvements
- Updated support for Itch
DFHack 50.15-r1.1
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip
. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.
This release is compatible with Steam and Classic distributions of Dwarf Fortress: Steam, Itch, and Classic. DF 50.15 for Itch has not yet been released.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods
directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Changelog
New tools, fixes, and improvements
Misc Improvements
- Updated support for Classic (Itch not available for analysis yet)