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Merge pull request #1290 from myk002/myk_deep
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[deep-embark] work properly in embarks with no wagon and no land
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myk002 authored Sep 4, 2024
2 parents 9d05127 + 10d4517 commit 7efe418
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2 changes: 2 additions & 0 deletions changelog.txt
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Expand Up @@ -46,6 +46,8 @@ Items will now spawn correctly, and will be of the creature type and creature ca
- `timestream`: ensure child growth events (e.g. becoming an adult) are not skipped
- `empty-bin`: ``--liquids`` option now correctly empties containers filled with LIQUID_MISC (like lye)
- `gui/design`: don't overcount "affected tiles" for Line & Freeform drawing tools
- `deep-embark`: fix error when embarking where there is no land to stand on (e.g. when embarking in the ocean with `gui/embark-anywhere`
- `deep-embark`: fix failure to transport units and items when embarking where there is no room to spawn the starting wagon

## Misc Improvements
- `gui/sitemap`: show whether a unit is friendly, hostile, or wild
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