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Update changelog.txt
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Bumber64 authored Sep 4, 2024
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10 changes: 5 additions & 5 deletions changelog.txt
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Expand Up @@ -17,10 +17,6 @@ Template for new versions:
## New Features

## Fixes
- `gui/create-item`: fix items of type "VERMIN", "PET", "REMANS", "FISH", "RAW FISH", and "EGG" no longer spawn creature item "nothing."
Items will now spawn correctly, and will be of the creature type and creature caste that selected by the user. Items of these types will also stack correctly when needed.
- `modtools/create-item`: fix items of type "VERMIN", "PET", "REMANS", "FISH", "RAW FISH", and "EGG" no longer spawn creature item "nothing"s.
Items will now spawn correctly, and will be of the creature type and creature caste that selected by the user. Items of these types will also stack correctly when needed.

## Misc Improvements

Expand Down Expand Up @@ -48,12 +44,16 @@ Items will now spawn correctly, and will be of the creature type and creature ca
- `gui/design`: don't overcount "affected tiles" for Line & Freeform drawing tools
- `deep-embark`: fix error when embarking where there is no land to stand on (e.g. when embarking in the ocean with `gui/embark-anywhere`
- `deep-embark`: fix failure to transport units and items when embarking where there is no room to spawn the starting wagon
- `gui/create-item`: fix items of type "VERMIN", "PET", "REMANS", "FISH", "RAW FISH", and "EGG" no longer spawn creature item "nothing."
Items will now spawn correctly, and will be of the creature type and creature caste that selected by the user. Items of these types will also stack correctly when needed.
- `modtools/create-item`: fix items of type "VERMIN", "PET", "REMANS", "FISH", "RAW FISH", and "EGG" no longer spawn creature item "nothing"s.
Items will now spawn correctly, and will be of the creature type and creature caste that selected by the user. Items of these types will also stack correctly when needed.

## Misc Improvements
- `gui/sitemap`: show whether a unit is friendly, hostile, or wild
- `gui/sitemap`: show whether a unit is caged
- `gui/control-panel`: include option for turning off dumping of old clothes for `tailor`, for players who have magma pit dumps and want to save old clothes from being dumped into the magma
- `position`: report current historical era (e.g., "Age of Myth")
- `position`: report current historical era (e.g., "Age of Myth") and site/adventurer world coords

## Documentation
- `gui/embark-anywhere`: add information about how the game determines world tile pathability and instructions for bridging two landmasses
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