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Merge pull request #143 from SquidCoderIndustries/squid-artwork-updates
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Add some missing artwork to Stonesense
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myk002 authored Jan 19, 2025
2 parents bc62251 + b4211ac commit d310a45
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Showing 11 changed files with 85 additions and 9 deletions.
3 changes: 3 additions & 0 deletions docs/changelog.txt
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Expand Up @@ -42,6 +42,9 @@ Template for new versions:
## Fixes

## Misc Improvements
- `stonesense`: added some missing artwork for bookcases, displays, and offering places
- `stonesense`: reorganized the position of some existing art to be more intuitive
- `stonesense`: added index numbers empty sprite slots to aid in making the xml files for the sprites

## Removed

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3 changes: 3 additions & 0 deletions resources/Artists.txt
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@@ -0,0 +1,3 @@
This is the list of artists who have worked on Stonesense. Please update it as needed.

Dale Holdampf, StarryEyedDemonGirl
23 changes: 23 additions & 0 deletions resources/buildings/Bookcase.xml
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<?xml version="1.0"?>
<building name="Bookcase" game_type="Bookcase">
<if>
<MaterialType value="Wood" />
<sprite index="88" color="building" />
</if>
<else>
<!-- GreenGlass -->
<MaterialType value="Glass_Green" />
<sprite index="68" />
</else>
<else>
<!-- ClearGlass or CrystalGlass -->
<or>
<MaterialType value="Glass_Clear" />
<MaterialType value="Glass_Crystal" />
</or>
<sprite index="69" />
</else>
<else>
<sprite index="89" color="building" />
</else>
</building>
6 changes: 3 additions & 3 deletions resources/buildings/Cabinet.xml
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Expand Up @@ -2,20 +2,20 @@
<building name="Cabinet" game_type="Cabinet">
<if>
<MaterialType value="Wood" />
<sprite index="88" color="building" />
<sprite index="86" color="building" />
</if>
<else>
<!-- GreenGlass -->
<MaterialType value="GreenGlass" />
<sprite index="67" />
<sprite index="66" />
</else>
<else>
<!-- ClearGlass or CrystalGlass -->
<or>
<MaterialType value="ClearGlass" />
<MaterialType value="CrystalGlass" />
</or>
<sprite index="68" />
<sprite index="67" />
</else>
<else>
<sprite index="87" color="building" />
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8 changes: 4 additions & 4 deletions resources/buildings/Chest.xml
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Expand Up @@ -2,15 +2,15 @@
<building name="Chest" game_type="Box">
<if>
<MaterialType value="GreenGlass" />
<sprite index="69" />
<sprite index="34" />
</if>
<else>
<!-- ClearGlass or CrystalGlass -->
<or>
<MaterialType value="ClearGlass" />
<MaterialType value="CrystalGlass" />
</or>
<sprite index="70" />
<sprite index="35" />
</else>
<else>
<or>
Expand All @@ -22,9 +22,9 @@
</else>
<else>
<MaterialType value="Wood" />
<sprite index="89" color="building" />
<sprite index="54" color="building" />
</else>
<else>
<sprite index="90" color="building" />
<sprite index="55" color="building" />
</else>
</building>
22 changes: 22 additions & 0 deletions resources/buildings/DisplayFurniture.xml
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@@ -0,0 +1,22 @@
<?xml version="1.0"?>

<building name="Pedestal" game_type="DisplayFurniture" >
<if>
<MaterialType value="Wood" />
<sprite index="92" color="building" />
</if>
<else><!-- GreenGlass -->
<MaterialType value="GreenGlass" />
<sprite index="72" />
</else>
<else><!-- ClearGlass or CrystalGlass -->
<or>
<MaterialType value="ClearGlass" />
<MaterialType value="CrystalGlass" />
</or>
<sprite index="73" />
</else>
<else>
<sprite index="93" color="building" />
</else>
</building>
22 changes: 22 additions & 0 deletions resources/buildings/OfferingPlace.xml
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@@ -0,0 +1,22 @@
<?xml version="1.0"?>

<building name="Altar" game_type="OfferingPlace" >
<if>
<MaterialType value="Wood" />
<sprite index="90" color="building" />
</if>
<else><!-- GreenGlass -->
<MaterialType value="GreenGlass" />
<sprite index="70" />
</else>
<else><!-- ClearGlass or CrystalGlass -->
<or>
<MaterialType value="ClearGlass" />
<MaterialType value="CrystalGlass" />
</or>
<sprite index="71" />
</else>
<else>
<sprite index="91" color="building" />
</else>
</building>
2 changes: 1 addition & 1 deletion resources/buildings/Statue.xml
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@@ -1,4 +1,4 @@
<?xml version="1.0"?>
<building name="Statue" game_type="Statue">
<sprite index="86" color="building" />
<sprite index="61" color="building" />
</building>
2 changes: 1 addition & 1 deletion resources/buildings/WeaponRack.xml
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@@ -1,4 +1,4 @@
<?xml version="1.0"?>
<building name="Weapon Rack" game_type="Weaponrack">
<sprite index="93" />
<sprite index="75" />
</building>
3 changes: 3 additions & 0 deletions resources/buildings/index.txt
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Expand Up @@ -12,6 +12,9 @@ Cabinet.xml
Chair.xml
Chest.xml
Bed.xml
Bookcase.xml
DisplayFurniture.xml
OfferingPlace.xml
WeaponRack.xml
ArmorStand.xml
Quern.xml
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Binary file modified resources/objects.png
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