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FCPS-BRI23

NEW STUFF 8/5/23

I've added a list of projects ("Project Ideas.txt") that should be accessible based on what we did in the course. If you see this message, please share the existence of this list with any of your classmates whose contact information you have. Some of these projects are of course harder than others, but most of them allow for varying levels of difficulty depending on how deeply you want to get into them. Remember, you can do everything we did in class at home on your own computer. And, the best way to learn and keep your skills sharp is to practice with projects you are personally interested in.

Overview

This repository holds code and additional resources for the CTY 2023 FCPS A course at the Bristol site. Check back often during the camp, it will be updated frequently!

Interesting Links

Logic Gate Simulator: https://academo.org/demos/logic-gate-simulator/

Demos of Graphical Oddities on Computer Monitors (found by William): https://www.testufo.com

Further Reading (warning: may be technical)

Recent article on improving computer multiplication: https://www.quantamagazine.org/mathematicians-discover-the-perfect-way-to-multiply-20190411/

Floating Point Numbers: https://www.doc.ic.ac.uk/~eedwards/compsys/float/

Transistors: https://en.wikipedia.org/wiki/MOSFET (technical, but well written for a wikipedia article)

A Historical Chatbot: http://psych.fullerton.edu/mbirnbaum/psych101/Eliza.htm

Randomness: http://random.org/randomness

Object-Oriented Programming: https://khalilstemmler.com/articles/object-oriented/programming/4-principles

Gauss's Method for Computing Sums of Consecutive Integers https://nrich.maths.org/2478

FPS and the Illusion of Motion: https://paulbakaus.com/the-illusion-of-motion/

Why 60hz is the standard frequency for AC current (electricity): https://www.allaboutcircuits.com/news/why-is-the-us-standard-60-hz/

How many FPS can we actually see in?: https://azretina.sites.arizona.edu/node/837

Why some video is 59.94 or 23.976hz: https://en.wikipedia.org/wiki/NTSC

Search Terms of Interest for Enrichment

Boolean logic: Propositional logic, first-order logic, equivalence laws (e.g. De Morgan's Laws)

Circuits: Flip-flops, Switches, Multiplexers, Transistors

Recursion: Solving recurrences

Runtime Analysis: Big O notation

Encryption: Vigenere Cipher, RSA encryption (background: prime factorization)

Compression: Huffman Coding, LZW algorithm

Data Structures: Linked Lists, Stacks, Queues, Binary Trees (also complete binary trees, balanced binary trees, binary search trees), Heaps

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