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kagangtuya-star committed Mar 25, 2024
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<a href="webhelpleft.htm">5E 不全书 v20240309 dev</a>
<a href="webhelpleft.htm">5E 不全书 v2024.3.25</a>
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<p><font color=#800000><font size=5><strong>活化棺材 Animated Coffin</strong></font></font>
</p><p>
活化棺材是一种沉重的、骇人的构装体,设计它的意图很明确,那就是用以“安息”那些死去的生灵。他们在 葬仪社Mortuary 的大厅里蹒跚爬行着,蛮横的装载、搬运那些尸体,将它们运送至殡葬流程的下一处场所,<br>
一口活化棺材有着若干对蜘蛛似的金属足,它们可以利用这些足上可以自由伸缩的尖刺来在陡峭的斜坡、墙壁、甚至天花板上抖动的爬行着。正如非活化的棺材一样,活化棺材也有材质与外观的差别,它们从带有简单装置的木质棺材盒,到镀金装饰的精致石棺,再到令人肃然起敬的织物衬垫棺木,各式各样。<br>
在众门之城之外,活化棺材扮演着相似的角色(虽然并没有像城内这么工业化)。活化棺材是天然的伏击者与不知疲倦的哨卫,它们守卫着古老的墓地、家族的墓穴、亦或是强大不死生物的巢穴。也许一名谨慎的吸血鬼会睡在活化棺材里以躲避白日的猎杀者;也许一名死灵师会招纳活化棺材,用以搬运偏远地区的尸体来为其亡灵军团所用。<br>
活化棺材的内部一般不会是空的,活化棺材内容物表提供了玩家遭遇的活化棺材内部也许会存有的内容物。</p><p>&nbsp;&nbsp;&nbsp;<strong>活化棺材内容物</strong><br>
&nbsp;&nbsp;&nbsp;<strong>d6 内容物</strong><br>
&nbsp;&nbsp;&nbsp;1&nbsp; 1d4群&nbsp;<strong>蝙蝠群Swarm of Bats</strong><br>
&nbsp;&nbsp;&nbsp;2&nbsp; 1d4只如沙丁鱼一般被捆绑在一起的&nbsp;<strong>骷髅Skeleton</strong><br>
&nbsp;&nbsp;&nbsp;3&nbsp; 一只痛苦呻吟着的&nbsp;<strong>木乃伊Mummy</strong><br>
&nbsp;&nbsp;&nbsp;4&nbsp; 一团&nbsp;<strong>黄霉菌Yellow Mold</strong>&nbsp;(见《地下城主指南》<font color=#777777>(译者注:冒险环境中的危害物章节)</font><br>
&nbsp;&nbsp;&nbsp;5&nbsp; 一只沉睡着的&nbsp;<strong>吸血鬼衍体Vampire Spawn</strong><br>
&nbsp;&nbsp;&nbsp;6&nbsp; 一扇通往&nbsp;<strong>万墓之途Path of Graves</strong>&nbsp;的传送门(在前文详细描述)<br>
&nbsp;&nbsp;&nbsp;<br>
<font color=#800000><strong>活化棺材 Animated Coffin</strong></font><br>
<em>大型构装体,无阵营</em><br>
护甲等级:16(天生护甲)<br>
生命值:60(8d10+16)<br>
速度:30尺,攀爬30尺<br>
力量16(+3) 敏捷12(+1) 体质15(+2)<br>
智力3(-4) 感知11(+0) 魅力3(-4)<br>
伤害免疫:毒素,心灵<br>
状态免疫:目盲,魅惑,耳聋,力竭,恐慌,麻痹,石化,中毒<br>
感官:盲视感官60尺(此范围外不可视),被动察觉10<br>
语言:理解创造者掌握的一门语言,但不会说<br>
挑战等级:3(700XP) 熟练加值+2</p><p><strong>拟形False Appearance。</strong>只要活化棺材在战斗开始前保持静止不动,它进行的先攻检定将具有优势。此外,如果一个生物未曾观察到过活化棺材移动或行动,那个生物就必须通过一次DC18的智力(调查)检定才能辨别出这具棺材是活化的。<br>
<strong>蛛行Spider Climb。</strong>活化棺材可以在困难地形的表面攀爬,包括倒吊在天花板上,且不需要进行属性检定。<br>
<font color=#800000><strong>动作Actions</strong></font><br>
<strong>多重攻击Multiattack。</strong>活化棺材发动两次猛击。<br>
<strong>猛击Slam。</strong>近战武器攻击:命中+5,触及5尺,单一目标。命中:12(2d8+3)点钝击伤害。<br>
<strong>请君入棺Entrap。</strong>近战武器攻击:命中+5,触及5尺,单一大型或更小体型的目标。命中:目标将陷入&nbsp;<font color=green>擒抱Grappled</font>&nbsp;状态(逃脱DC13)。若受擒目标并非不死生物,则直到擒抱结束为止,它还将陷入&nbsp;<font color=green>束缚Restrained</font>&nbsp;状态并在每个自己回合开始时受到14(4d6)点穿刺伤害。活化棺材同一时间只能擒抱着一个生物。</p></body>
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<p><font size=5><font color=#800000><strong>灰烬先驱·驱魔师 Heralds of Dust Exorcist</strong></font></font></p><p>
他们从不畏惧直面死亡,或者说这些来自&nbsp;<strong>灰烬先驱Heralds of Dust</strong>&nbsp;的驱魔师根本无所畏惧。在其他生灵的安息之地上,驱魔师们清理着在此处打扰或危害死者的幽魂、幽灵、与其他恶灵。虽然绝大部分的驱魔师的工作都在&nbsp;<strong>葬仪社Motuary</strong>&nbsp;进行,但也有些驱魔师也在印记城的其他地方,或是其他位面上听从组织的差遣。</p><p>无常的亡灵让生者难以揣测,但驱魔师会为此做好充足的准备。他们有着充分的退治经验,并以此引导死亡之力来保护生者、与死者交谈、或是将恶灵驱赶回它们的墓穴。此外,它们还能自由的从手杖中发射出光耀能量束,或是黯蚀能量束来击退那些非自然的实体。</p><p>驱魔师的感官能穿透死亡的面纱,感知到灵界位面(以太位面)上的游魂野鬼、幽影恶魔、缚灵、或和其他隐藏在黑暗中的无实体生物。它们还能念出简短的咒语,将那些有害的实体驱离出那些被附身的生物——或是反过来,让生物变得更易被痛苦灵魂附身。</p><p><font color=#800000><strong>驱魔师 Exorcist</strong></font><br>
<em>小型或中型类人生物,任意阵营</em><br>
护甲等级:13(有法师护甲时16)<br>
生命值:112(15d8+45)<br>
速度:30尺<br>
力量8(-1) 敏捷16(+3) 体质16(+3)<br>
智力17(+3) 感知14(+2) 魅力11(+0)<br>
豁免:智力+6,感知+5,魅力+3<br>
技能:奥秘+6,察觉+5,宗教+6<br>
伤害抗性:黯蚀<br>
状态免疫:魅惑,恐慌<br>
感官:真实视觉60尺,被动察觉15<br>
语言:通用语,外加三门语言<br>
挑战等级:6(2,300XP) 熟练加值:+3</p><p><strong>禁附之躯Incorruptible Vessel。</strong>驱魔师无法被天界生物、邪魔、或是不死生物附身。<br>
<font color=#800000><strong>动作Actions</strong></font><br>
<strong>多重攻击Multiattack。</strong>驱魔师发动两次坟冢爆破攻击。<br>
<strong>坟冢爆破Grave Burst。</strong>近战或远程法术攻击:命中+6,触及5尺,或射程120尺,单一目标。命中:19(3d10+3)点伤害,伤害类型为黯蚀或光耀(由驱魔师选择)。<br>
<strong>降灵于此Admit Entity(充能5~6)。</strong>驱魔师为周围60尺范围内的一个生物揭开死亡的面纱,让生物暴露在邪恶实体之下。目标必须通过一次DC14的魅力豁免。豁免失败时将受到36(8d8)点心灵伤害,并陷入&nbsp;<font color=green><strong>失能Incapacitated</strong></font>&nbsp;状态,持续1分钟。以此失能期间,生物将会干咳并不断的用非己的声音胡言乱语。豁免成功时生物只受半数伤害。<br>
一个因此&nbsp;<font color=green><strong>失能Incapacitated</strong></font>&nbsp;的生物可以在每个自己回合结束时重复这一豁免,豁免成功时它身上的此效应将提前结束。<br>
<strong>施法Spellcasting。</strong>驱魔师施展以下法术之一,无需材料成分且使用智力属性作为其施法属性(法术豁免DC14,法术攻击加值+6):<br>
&nbsp; 随意:&nbsp;<font color=purple><em>侦测善恶detect evil and good, 法师护甲mage armor (限自身), 法师之手mage hand</em></font><br>
&nbsp; 每项2/日:&nbsp;<font color=purple><em>防护善恶protection from evil and good, 移除诅咒remove curse, 死者交谈speak with dead</em></font><br>
&nbsp; 每项1/日:&nbsp;<font color=purple><em>放逐术banishment, 反制善恶dispel evil and good</em></font></p></body>
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parent.nav.tree.selectNode(4530);
}else{
setTimeout("syn()",500);
}
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Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
function syn(){
if(parent.nav.tree){
if(parent.nav.tree.loaded){
parent.nav.tree.selectNode(4563);
parent.nav.tree.selectNode(4522);
}else{
setTimeout("syn()",500);
}
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2 changes: 1 addition & 1 deletion topics/DNDBeyond/怪物纲要2/森林之王.htm
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
function syn(){
if(parent.nav.tree){
if(parent.nav.tree.loaded){
parent.nav.tree.selectNode(4566);
parent.nav.tree.selectNode(4525);
}else{
setTimeout("syn()",500);
}
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2 changes: 1 addition & 1 deletion topics/DNDBeyond/怪物纲要2/海象人猎手.htm
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
function syn(){
if(parent.nav.tree){
if(parent.nav.tree.loaded){
parent.nav.tree.selectNode(4570);
parent.nav.tree.selectNode(4529);
}else{
setTimeout("syn()",500);
}
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