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Automatic Input Redirection #458

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merged 11 commits into from
Sep 16, 2023
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francinum
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The map element will now yield to the command bar for Classic input. The game will inform you of any macros not applied. It will also report extra stuff, I'll fix it later.

About The Pull Request

Binds every bound key individually, avoiding the use of the special Any macro, and any macros considered "printable"

Why It's Good For The Game

I've been chasing this bullshit for 4 years gimme a break.

Changelog

🆑
fix: Classic input should be a little more functional
/:cl:

The map element will now yield to the command bar for Classic input.
The game will inform you of any macros not applied.
It will also report extra stuff, I'll fix it later.
Player Panel reports input mode
let me tell you how much I've come to hate SSInput and TG's decisions
since I began to stare into this code. There are roughly five hundred
lines of code split across 15 files that power the keyloop. If the word
hate were to replace every mere bit of every character of these hundreds
of lines, it would not equal one one-billionth of the hate I feel for this system
at this micro-instant. Hate. Hate.
The code is inherently imperfect.
@Kapu1178
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waiting on the move intent thing to be addressed

code/_compile_options.dm Outdated Show resolved Hide resolved
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2 participants