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Rewrite debugger for Godot 4 support + improved maintainability (godo…
…tengine#452) * Significantly rework the debugger to add Godot 4 support. * Simplify debugger internal message handling and shorten code paths, to enable easier maintenance in the future. * Streamline debugger configs: almost all fields are now optional, and the debugger should work out-of-the-box in a wider set of situations. * Add guardrails, error handling, and input prompts to help guide the user to correct usage/configuration. * Add the following commands: * godotTools.debugger.debugCurrentFile * godotTools.debugger.debugPinnedFile * godotTools.debugger.pinFile * godotTools.debugger.unpinFile * godotTools.debugger.openPinnedFile --------- Co-authored-by: RedMser <[email protected]> Co-authored-by: Zachary Gardner <[email protected]>
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{ | ||
"env": { | ||
"node": true | ||
}, | ||
"extends": [ | ||
"eslint:recommended", | ||
"plugin:@typescript-eslint/recommended" | ||
], | ||
"ignorePatterns": [ | ||
"out/**", | ||
"node_modules/**", | ||
"prism.js" | ||
], | ||
"overrides": [ | ||
], | ||
"parser": "@typescript-eslint/parser", | ||
"parserOptions": { | ||
"ecmaVersion": "latest", | ||
"sourceType": "module" | ||
}, | ||
"plugins": [ | ||
"@typescript-eslint", | ||
"@typescript-eslint/tslint" | ||
], | ||
"rules": { | ||
"@typescript-eslint/no-empty-function": "off", | ||
"@typescript-eslint/no-explicit-any": "off", | ||
"@typescript-eslint/no-unused-vars": "off", | ||
"@typescript-eslint/no-inferrable-types": "off", | ||
"@typescript-eslint/ban-types": "warn", | ||
"no-async-promise-executor": "warn", | ||
"no-inner-declarations": "warn", | ||
"no-prototype-builtins": "warn", | ||
"no-constant-condition": "warn", | ||
"prefer-const": "warn", | ||
"no-useless-escape": "off", | ||
"no-var": "off", | ||
"indent": [ | ||
"off", | ||
"tab" | ||
], | ||
"linebreak-style": [ | ||
"off", | ||
"windows" | ||
], | ||
"quotes": [ | ||
"warn", | ||
"double" | ||
], | ||
"semi": [ | ||
"error", | ||
"always" | ||
] | ||
} | ||
} |
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