- Character Creation
- Choose race, class, and name
- Each character has 5 lives
- Races have unique passive abilities
- Classes have unique ability progressions and combat mechanics
- Enter Game Lobby
- Manage storage (shared between characters, items persist after death)
- Choose Game Mode Portal:
- Dungeon Floor
- Colosseum
- Arena
- Interact with Stations:
- Anvil (crafting/upgrading)
- Brewing Pot (foods/potions)
- Visit Shops:
- General Shop (sells player-sold items)
- Global Auction
- Check Leaderboards
- Enter Game Mode
- Dungeon Floor:
- Explore procedurally generated rooms
- Fight mobs and bosses
- Collect loot and experience
- Exit or continue to the next floor
- Colosseum:
- Fight waves of mobs and bosses
- Collect rewards and experience
- Exit or continue to the next wave
- Arena:
- Engage in PvP battles
- Spectate and bet on fights
- Customize fight matchups and conditions
- Dungeon Floor:
- Return to Game Lobby
- Store acquired loot
- Level up and allocate skill points
- Craft and upgrade items
- Buy and sell items
- Repeat steps 3-4 until character death or player quits
- Character Death
- Lose all lives
- Character permanently destroyed
- Items in storage persist for future characters
- Leveling Up:
- Level reflects the highest floor reached
- Each level grants skill points
- Skill points can be allocated in class-specific skill tree
- Passive skills: Enhance character attributes and abilities
- Active skills: Unlock new abilities or improve existing ones
- Items:
- Acquired from mob drops, chests, bosses, and other players
- Can be sold to the General Shop for a fixed price
- Can be auctioned to other players in the Global Auction
- Crafting:
- Ingredients obtained from mob drops and chests
- Used at the Anvil to craft and upgrade equipment
- Used at the Brewing Pot to create foods and potions
- Gold:
- Earned by selling items to the General Shop
- Used to purchase items from the General Shop and Global Auction
- Used to reset skill points
- Skills:
- Each class has a unique skill tree
- Passive skills enhance character attributes (e.g., increased health, damage, critical chance)
- Active skills are triggered abilities (e.g., special attacks, buffs, debuffs)
- Skill points are earned upon leveling up and can be allocated in the skill tree
- Stations:
- Anvil:
- Used to craft and upgrade equipment using ingredients
- Higher-level ingredients and recipes unlock at higher dungeon levels
- Brewing Pot:
- Used to create foods and potions using ingredients
- Foods provide temporary buffs (e.g., increased stats, regeneration)
- Potions provide instant effects (e.g., healing, mana restoration)
- Anvil:
- Dungeon Floor:
- Procedurally generated rooms, scaling in difficulty with each level
- Mobs drop gold, crafting ingredients, and occasionally items
- Secret rooms, bosses, and chests can spawn with higher rarity chances in deeper levels
- Defeating the floor boss grants a level-up, a chest, and an exit portal
- Failing to exit the dungeon counts as a death
- Party sizes for dungeons increase at higher levels
- Dungeon is a DANGER ZONE where other players and mobs can attack you
- Colosseum:
- Wave-based combat with bosses every 5 waves, representing a floor increase
- 30-second break after each boss
- Difficulty and rewards increase after each boss (chest drops, mob loot)
- Faster leveling compared to Dungeon Floor, but with less overall loot
- Exiting the Colosseum requires sacrificing a life
- Arena:
- PvP mode where players can battle each other
- Players can bet on or against other players and spectate fights
- Customizable fight matchups (1v1, 2v2, 3v3, FFA, etc.)
- Customizable fight conditions (to the death, first hit, 10% health, etc.)
- Storage:
- Limited shared storage space persists across characters
- Items in storage are not lost upon character death