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Dungeon Delver Roguelite

Game Loop

  1. Character Creation
    • Choose race, class, and name
    • Each character has 5 lives
    • Races have unique passive abilities
    • Classes have unique ability progressions and combat mechanics
  2. Enter Game Lobby
    • Manage storage (shared between characters, items persist after death)
    • Choose Game Mode Portal:
      • Dungeon Floor
      • Colosseum
      • Arena
    • Interact with Stations:
      • Anvil (crafting/upgrading)
      • Brewing Pot (foods/potions)
    • Visit Shops:
      • General Shop (sells player-sold items)
      • Global Auction
    • Check Leaderboards
  3. Enter Game Mode
    • Dungeon Floor:
      • Explore procedurally generated rooms
      • Fight mobs and bosses
      • Collect loot and experience
      • Exit or continue to the next floor
    • Colosseum:
      • Fight waves of mobs and bosses
      • Collect rewards and experience
      • Exit or continue to the next wave
    • Arena:
      • Engage in PvP battles
      • Spectate and bet on fights
      • Customize fight matchups and conditions
  4. Return to Game Lobby
    • Store acquired loot
    • Level up and allocate skill points
    • Craft and upgrade items
    • Buy and sell items
    • Repeat steps 3-4 until character death or player quits
  5. Character Death
    • Lose all lives
    • Character permanently destroyed
    • Items in storage persist for future characters

Progression

  • Leveling Up:
    • Level reflects the highest floor reached
    • Each level grants skill points
    • Skill points can be allocated in class-specific skill tree
      • Passive skills: Enhance character attributes and abilities
      • Active skills: Unlock new abilities or improve existing ones
  • Items:
    • Acquired from mob drops, chests, bosses, and other players
    • Can be sold to the General Shop for a fixed price
    • Can be auctioned to other players in the Global Auction
  • Crafting:
    • Ingredients obtained from mob drops and chests
    • Used at the Anvil to craft and upgrade equipment
    • Used at the Brewing Pot to create foods and potions
  • Gold:
    • Earned by selling items to the General Shop
    • Used to purchase items from the General Shop and Global Auction
    • Used to reset skill points

Mechanics

  • Skills:
    • Each class has a unique skill tree
    • Passive skills enhance character attributes (e.g., increased health, damage, critical chance)
    • Active skills are triggered abilities (e.g., special attacks, buffs, debuffs)
    • Skill points are earned upon leveling up and can be allocated in the skill tree
  • Stations:
    • Anvil:
      • Used to craft and upgrade equipment using ingredients
      • Higher-level ingredients and recipes unlock at higher dungeon levels
    • Brewing Pot:
      • Used to create foods and potions using ingredients
      • Foods provide temporary buffs (e.g., increased stats, regeneration)
      • Potions provide instant effects (e.g., healing, mana restoration)
  • Dungeon Floor:
    • Procedurally generated rooms, scaling in difficulty with each level
    • Mobs drop gold, crafting ingredients, and occasionally items
    • Secret rooms, bosses, and chests can spawn with higher rarity chances in deeper levels
    • Defeating the floor boss grants a level-up, a chest, and an exit portal
    • Failing to exit the dungeon counts as a death
    • Party sizes for dungeons increase at higher levels
    • Dungeon is a DANGER ZONE where other players and mobs can attack you
  • Colosseum:
    • Wave-based combat with bosses every 5 waves, representing a floor increase
    • 30-second break after each boss
    • Difficulty and rewards increase after each boss (chest drops, mob loot)
    • Faster leveling compared to Dungeon Floor, but with less overall loot
    • Exiting the Colosseum requires sacrificing a life
  • Arena:
    • PvP mode where players can battle each other
    • Players can bet on or against other players and spectate fights
    • Customizable fight matchups (1v1, 2v2, 3v3, FFA, etc.)
    • Customizable fight conditions (to the death, first hit, 10% health, etc.)
  • Storage:
    • Limited shared storage space persists across characters
    • Items in storage are not lost upon character death

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