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Darkmet98 authored Mar 9, 2021
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![AdolTranslator](https://github.com/Darkmet98/AdolTranslator/blob/master/Images/AdolBanner.jpg?raw=true)
![AdolTranslator](https://github.com/Darkmet98/AdolTranslator/blob/main/Images/AdolBanner.jpg?raw=true)
# AdolTranslator
A simple program for Ys fan-translations.

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2. Create a custom font again for **FONT_DIA.SKI** and **FONT_DIA_PSP.SKI**, rename the new **text.ini** to **text2.ini** and place it into adoltranslator folder.
3. Now, you need to edit **FONT_SX.BMP**, this font uses another encoding, a modified JIS, but we can use the ANSI 1552 encoding because they are similar.
For example, **á** in ANSI is 0xE1, so following this table you can replace the character in the 0xE1 box with **á**.
![font_layout.jpg](https://github.com/Darkmet98/AdolTranslator/blob/master/Images/font_layout.png?raw=true)
![font_layout.jpg](https://github.com/Darkmet98/AdolTranslator/blob/main/Images/font_layout.png?raw=true)

### Texts
* Scena: Just drag and drop the file or the generated po onto adoltranslator.
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# Credits
* Thanks to Twn for ASM Hacks and explanations.
* Thanks to Kaplas for waku0 swizzling and C to C# code port.
* Thanks to Pleonex for Yarhl libraries.
* Thanks to Pleonex for Yarhl libraries.

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