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Hostile Encounters in the mounts... (#996)
* mapping update adds new maps for mt decap to choose, adds an unbreakable dungeon wall since the gamers are too gamer with the pickaxes, attempts to make the map code work, makes mt decap be multi z level * updated underground decap updates it to not be a fully empty z level, now has stone and some planning to make the randomized dungeon or scenarios * attempt 2 fixes some mapping and coding issues, not enough to make it run * compactation compacts the zones to 1 z level and removes multi z level inserts attempts to make it work and fails * new attempt at make it work didn't worked very well * a new attempt to make it work remapped mt decap to the entrance being in the lowest floor, readded area code and fixed it, somewhat it stills without work * finally working makes the code of multi z level work and adds more ores in the third level, that way the third floor doesn't spawn random empty stones, ready to launch and tes * add the missing things adds some codework and fixes an light issue * fixes the oopsie yeah guess who pushed the testing mode hahaha * dme fix fixes the dme yaay wahooo urraa * remapping adds an open entrance for the players after a complain of never have found the dungeon (their adventure included explore the map and they just didn't do it) * Update rt.dm * bluefire fix fixes an issue * code and map adjustments for the linters god fixes some issues and adjusts others --------- Co-authored-by: NPC1314 <[email protected]> Co-authored-by: Optimism333 <[email protected]>
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