Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nukes pq #1292

Merged
merged 2 commits into from
Feb 5, 2025
Merged

Nukes pq #1292

merged 2 commits into from
Feb 5, 2025

Conversation

DovaKitty
Copy link
Contributor

About The Pull Request

Reduces the PQ requirements for towner classes down to 0 or lower, except for Veteran, which has been raised to 10.

Why It's Good For The Game

It's time to admit that locking classes to new players on a whitelisted server was a mistake. It is especially terrible on low population. If it's to be re-evaluated, that should be done when pop increases to acceptable levels once more.

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@ThePainkiller
Copy link
Contributor

Is Blacksmith being a role that can be played even while softbanned for shittery an intentional change to try and make the job more played? I just hope it doesn't attract grifters to it. If anything, Beggar should be one of, if not the only, default negative PQ role.

@ThePainkiller ThePainkiller merged commit 0b451c8 into Darkrp-community:main Feb 5, 2025
7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants